Author Topic: Battlemasters General Discussion Thread  (Read 26997 times)

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katmaster

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Battlemasters General Discussion Thread
« Reply #15 on: April 15, 2006, 05:41:00 pm »
QuoteBegin-xlibman+Apr 15 2006, 04:45 PM-->
QUOTE (xlibman @ Apr 15 2006, 04:45 PM)
QuoteBegin-Spellshaper+Apr 15 2006, 10:00 AM-->
QUOTE (Spellshaper @ Apr 15 2006, 10:00 AM)

*Spellshaper kicks RESOURCE in the crotch *bwahaha*

Hehe I assume you are converting to xLIB atm, right?


 You weren't using xLib before?!?! Bad spellshaper, bad :)smile.gif j/k

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #16 on: April 16, 2006, 12:01:00 am »
Uhm... I used xLib for this before, but it was xLib0.501...
U know, I started this project with pure BASIC in mind, changed over to BASIC+Asm-utilities and am now converting all functions xLib can also handle to xLib...

As for now, I converted my entire code about 3 times O_O
Another cause for my current build being so damn unoptimized ^^

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #17 on: April 16, 2006, 01:30:00 am »
lol that happens, at least now it will only use a few asm programs, I remember rol3 using like 10 asm sub routines ^^ .  

tenniskid493

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Battlemasters General Discussion Thread
« Reply #18 on: April 16, 2006, 02:38:00 am »
Ouch that sux.  Oh well, atleast like xlibman said you'll only have a few asm routines instead of a ton.

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« Reply #19 on: April 17, 2006, 08:05:00 am »
yep :)smile.gif

done with the recoding, now lez get to debugging...

this is on of the times I found Graphlink VERY handy. :)smile.gif

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« Reply #20 on: April 17, 2006, 10:04:00 am »
Finished debugging! *hurrays*

Waz new?
-First BM built without RESOURCE
-Should finally be free of memory leaks
-A tiny bit faster

Anyone who wants to test may... :)smile.gif

http://www.ihud.com/file.php?file=170406/1145307626/Battlemasters_V0.22_17.04.06.tig

/edit: whoops forgot some information... cause this uses pics with numbers <10, the pics had to be grouped. Just ungroup PICARC and archive the pics.

/another edit: post no. 69 ^^

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Battlemasters General Discussion Thread
« Reply #21 on: April 17, 2006, 10:11:00 am »
COOL NEW VERSION *xlibman

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« Reply #22 on: April 17, 2006, 10:13:00 am »
ukay... it's just so convenient ^^ :
Backup your calc and upload it...


/edit: like http://www.ihud.com/file.php?file=170406/1145308728/Battlemasters_V0.22_17.04.06.zip? ^^

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Battlemasters General Discussion Thread
« Reply #23 on: April 17, 2006, 11:13:00 am »
there we go I hope to be able to test soon :)smile.gif

EDIT: Great so far, I cant wait for battles though <_<dry.gif

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« Reply #24 on: April 22, 2006, 09:26:00 am »
I already told CDI on IRC...

As you know, I wasn't online yesterday.
That was due to the fact that my mom thought I use the comp too often, so she locked the computer room. (argh)

Good thing is:
I managed to get the battle system up and running, three attacks were already working.

Bad thing is:
xLib chose to give me a new type of error... ERR:SYNTAX
"What the hell have you been gambling around with?" You may ask.
I was trying using lists to store real(1 commands involving Ans, roughly:
I was trying to make an easy animation maker.
What did that do?
1. RAM-reset
2. It randomly deleted variables from ARC... lists, strings, apps, programs... (yes, Apps too... MirageOS ceased to exist from my calc)

That was kinda.. ouch for me... I wanted to upload a demo of my battle system on sunday, but that's now efficiently been delayed. >_<
I apologize for my extreme dumbness...
I'm going to get my last backup from before the crash on (3 days old methinks) and get it back to work...

*Spellshaper

tenniskid493

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Battlemasters General Discussion Thread
« Reply #25 on: April 22, 2006, 09:30:00 am »
Ouch..that sux!!!  Atleast you have a backup that is somewhat recent :)smile.gif  Good luck getting it back to where it was.

Dragon__lance

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Battlemasters General Discussion Thread
« Reply #26 on: April 22, 2006, 10:47:00 am »
That definitely sux, atleast i hope u have a recent back up copy! How's the battle system coming?  

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« Reply #27 on: April 22, 2006, 10:49:00 am »
As said, it WAS up... at least I still got it in my head :)smile.gif

so I should have it functioning again soon

Dragon__lance

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« Reply #28 on: April 22, 2006, 11:04:00 am »
Yay! Can't wait to try it! :Dbiggrin.gif

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« Reply #29 on: April 22, 2006, 11:29:00 am »
don't expect too much ;)wink.gif