Author Topic: Battlemasters General Discussion Thread  (Read 27257 times)

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Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #30 on: April 22, 2006, 12:13:00 pm »
ouch that sucks I'm glad you have recent copy  

g28401

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Battlemasters General Discussion Thread
« Reply #31 on: April 22, 2006, 12:20:00 pm »
I lent my calc to someone once, and they cleared the ram.  thank god for backups...

Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #32 on: April 22, 2006, 12:51:00 pm »
I can understand that, I lost a lot of progress. I hope you don't lose any intrest in the project now :(sad.gif

Offline Spellshaper

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« Reply #33 on: April 22, 2006, 11:04:00 pm »
nah... I'm still around coding my ass off ^_^happy.gif

Offline Spellshaper

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« Reply #34 on: April 23, 2006, 02:46:00 am »
and I'm moving the battle bar to the top... because some animations involve swinging things over the head, and with battle bar on bottom and you standing at line 0 the animation wouldn't be seen. (Thank goodness xLib doesn't complain about drawing off the screen)

and: found a good way to implement both ready and wait bar :)smile.gif

Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #35 on: April 23, 2006, 05:30:00 am »
Cool, I hope to see a SS of the new stuff soon >.>

Offline Spellshaper

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« Reply #36 on: April 23, 2006, 07:12:00 am »
me too XDsmiley.gif

btw for animated SS: How to easily transfer files to Tilem? I can only transfer one at a time, and groups are not accepted

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #37 on: April 23, 2006, 08:26:00 am »
Does PTI works for you?

Offline Spellshaper

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« Reply #38 on: April 23, 2006, 09:24:00 am »
I'm having issues with pti it since my keyboard has not an english layout >_<

and the document doesn't explain it all

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Battlemasters General Discussion Thread
« Reply #39 on: April 23, 2006, 09:50:00 am »
would u like me to take some SS's for u, i just played the demo and it's AWESOME! :Dbiggrin.gif Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen! :Dbiggrin.gif

Offline Spellshaper

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« Reply #40 on: April 23, 2006, 11:01:00 pm »
QuoteBegin-Dragon__lance+Apr 23 2006, 10:50 PM-->
QUOTE (Dragon__lance @ Apr 23 2006, 10:50 PM)
would u like me to take some SS's for u, i just played the demo and it's AWESOME! :Dbiggrin.gif Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen! :Dbiggrin.gif

 1. why not? ;)wink.gif

2. thx man :lol:laugh.gif intro screen has yet to be updated, since the slogan changed :)smile.gif

Offline Spellshaper

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« Reply #41 on: April 24, 2006, 03:44:00 am »
hm... I'm thinking about implementing a developer's console using string input... waddaya think? should make debugging (and maybe cheating :Ptongue.gif ) easier...

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #42 on: April 24, 2006, 04:01:00 am »
oh you mean like Hitoshi did with FFTOM2? He had a command console for debugging, should be easier to hack save files for debugging

Offline kalan_vod

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« Reply #43 on: April 24, 2006, 04:13:00 am »
That would be unique and helpful! I wouldn't mind cheating :D

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #44 on: April 24, 2006, 04:25:00 am »
hehe, I wish I did consoles in my old RPGs, I dont even remember how to hack my OWN games >.<