Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlemasters General Discussion Thread
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
...
14
Go Down
Author
Topic: Battlemasters General Discussion Thread (Read 27004 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #30 on:
April 22, 2006, 12:13:00 pm »
ouch that sucks I'm glad you have recent copy
Logged
g28401
Guest
Battlemasters General Discussion Thread
«
Reply #31 on:
April 22, 2006, 12:20:00 pm »
I lent my calc to someone once, and they cleared the ram. thank god for backups...
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #32 on:
April 22, 2006, 12:51:00 pm »
I can understand that, I lost a lot of progress. I hope you don't lose any intrest in the project now
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #33 on:
April 22, 2006, 11:04:00 pm »
nah... I'm still around coding my ass off ^_^
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #34 on:
April 23, 2006, 02:46:00 am »
and I'm moving the battle bar to the top... because some animations involve swinging things over the head, and with battle bar on bottom and you standing at line 0 the animation wouldn't be seen. (Thank goodness xLib doesn't complain about drawing off the screen)
and: found a good way to implement both ready and wait bar
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #35 on:
April 23, 2006, 05:30:00 am »
Cool, I hope to see a SS of the new stuff soon >.>
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #36 on:
April 23, 2006, 07:12:00 am »
me too
btw for animated SS: How to easily transfer files to Tilem? I can only transfer one at a time, and groups are not accepted
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #37 on:
April 23, 2006, 08:26:00 am »
Does PTI works for you?
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #38 on:
April 23, 2006, 09:24:00 am »
I'm having issues with pti it since my keyboard has not an english layout >_<
and the document doesn't explain it all
Logged
Dragon__lance
Guest
Battlemasters General Discussion Thread
«
Reply #39 on:
April 23, 2006, 09:50:00 am »
would u like me to take some SS's for u, i just played the demo and it's AWESOME!
Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen!
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #40 on:
April 23, 2006, 11:01:00 pm »
QuoteBegin-Dragon__lance+Apr 23 2006, 10:50 PM-->
QUOTE
(Dragon__lance @ Apr 23 2006, 10:50 PM)
would u like me to take some SS's for u, i just played the demo and it's AWESOME!
Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen!
1. why not?
2. thx man :lol:
intro screen has yet to be updated, since the slogan changed
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #41 on:
April 24, 2006, 03:44:00 am »
hm... I'm thinking about implementing a developer's console using string input... waddaya think? should make debugging (and maybe cheating
) easier...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #42 on:
April 24, 2006, 04:01:00 am »
oh you mean like Hitoshi did with FFTOM2? He had a command console for debugging, should be easier to hack save files for debugging
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #43 on:
April 24, 2006, 04:13:00 am »
That would be unique and helpful! I wouldn't mind cheating
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #44 on:
April 24, 2006, 04:25:00 am »
hehe, I wish I did consoles in my old RPGs, I dont even remember how to hack my OWN games >.<
Logged
Print
Pages:
1
2
[
3
]
4
5
...
14
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlemasters General Discussion Thread