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Battlemasters General Discussion Thread
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Topic: Battlemasters General Discussion Thread (Read 27233 times)
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #60 on:
April 26, 2006, 04:42:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:37 AM-->
QUOTE
(xlibman @ Apr 26 2006, 10:37 AM)
Wow spelli that look great, is it me or is the cursor gayscale?
I thought so too, I think it looks cool being b/w and then the cursor is gs!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #61 on:
April 26, 2006, 05:09:00 am »
QuoteBegin-xlibman+Apr 26 2006, 05:37 PM-->
QUOTE
(xlibman @ Apr 26 2006, 05:37 PM)
Wow spelli that look great, is it me or is the cursor gayscale?
the cursor is gs, yes :lol:
and it's called g
r
ayscale :knight:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #62 on:
April 26, 2006, 05:20:00 am »
oops my bad >.<
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #63 on:
April 26, 2006, 06:43:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE
(Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE
(Radical Pi @ Apr 25 2006, 11:17 PM)
There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2
*
Spellshaper
doesn't understand the code... Could someone explain?
plz...
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #64 on:
April 26, 2006, 07:29:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 12:43 PM-->
QUOTE
(Spellshaper @ Apr 26 2006, 12:43 PM)
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE
(Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE
(Radical Pi @ Apr 25 2006, 11:17 PM)
There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2
*
Spellshaper
doesn't understand the code... Could someone explain?
plz...
Well
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
puts 0 and 1 into List1, which then LinRegression happens (reverses) and stores into Y1 (the first graph function), and then stores Y1 into string1.
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Radical Pi
LV9
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Posts: 1143
Rating: +5/-2
Battlemasters General Discussion Thread
«
Reply #65 on:
April 26, 2006, 10:28:00 am »
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.
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One of these days I'll get a sig I'm really proud of.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #66 on:
April 26, 2006, 10:35:00 am »
QuoteBegin-Radical Pi+Apr 26 2006, 04:28 PM-->
QUOTE
(Radical Pi @ Apr 26 2006, 04:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.
Then why do it then, if you get the same Ans?
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Radical Pi
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Posts: 1143
Rating: +5/-2
Battlemasters General Discussion Thread
«
Reply #67 on:
April 26, 2006, 11:14:00 am »
Because Ans goes from Ans=real_number to Ans=string_variable.
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One of these days I'll get a sig I'm really proud of.
Dragon__lance
Guest
Battlemasters General Discussion Thread
«
Reply #68 on:
April 26, 2006, 01:31:00 pm »
Spellshaper, ur screenie looks great! The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).
Xlibman: I was laughing to death when i saw ur post about grayscale! LOL!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #69 on:
April 27, 2006, 03:23:00 am »
QuoteBegin-Radical Pi+Apr 26 2006, 11:28 PM-->
QUOTE
(Radical Pi @ Apr 26 2006, 11:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.
ah now I get it thx ^^
hm... has a nice compression ratio! Converts my ~680 bytes list to a ~180 bytes string w00t! but kinda slow, at least on my TI83+... I'll think of something
QuoteBegin-Dragon__lance+
-->
QUOTE
(Dragon__lance)
The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).
ukay
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #70 on:
April 29, 2006, 07:46:00 am »
WTF???! I just had an ERR:Argument, and when I selected "goto", the XTEMP003 program was totally screwed up!!!!
This is what sourcecoder made of it:
QUOTE
:ZCOMPRESint( Ans→L
3
:"→Str1
:0,1→L
1
:dim(L
3
→B
:Output(8,1,"PERCENT:
:For(A,1,B
:L
3
(A),L
3
(A→L
2
:LinReg(a+bx)Y
1
:Equ?Str(Y
1
,Str2
:Str1+sub(Str2,1,length(Str2)-3)+",→Str1
:Output(8,9,iPart(100A/B
:End
:sub(Str1,1,length(Str1)-1)→Str1
:DelVar A
:DelVar B
:DelVar ?RESID
:DelVar L
1
:DelVar L
2
:DelVar L
3
:DelVar Str2
:DelVar Y
1
:Str1 *solve(P ?Pic1 ?( ?( ?P ?0 2EngStorePic DS<([ExpReg .EngStorePic For([cosh^-1^(AutoCalcOnrandM(row+cosh^-1^(AutoCalcOnfMax(DS<([ or For([mean(
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Battlemasters General Discussion Thread
«
Reply #71 on:
April 29, 2006, 08:01:00 am »
youd best get a pm to tr1p...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlemasters General Discussion Thread
«
Reply #72 on:
April 29, 2006, 08:16:00 am »
Did you reset your calc and retry?
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #73 on:
April 29, 2006, 08:24:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 09:16 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 09:16 PM)
Did you reset your calc and retry?
yep I did, still same error...
it wasn't even the program ZCOMPRES that should be copied by xLIb O_o
But I duped the error by simply renaming ZCOMPRES ^^
Sent tr1p1ea a pm...
btw: the batteries were still good
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #74 on:
April 29, 2006, 08:33:00 am »
oh and for your pleasure: the current bm build!
http://www.ihud.com/file.php?file=290406/1146336451/Battlemasters_V0.22_29.04.06.zip
The battle system is a bit different from what I had it before the crash.
battle is workin kinda... u can already do one basic attack (stab) and move around the screen... AI and dmg calculation are yet to be done...
gimme your opinions! :lol:
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Battlemasters General Discussion Thread