Author Topic: Battlemasters General Discussion Thread  (Read 27221 times)

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Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #60 on: April 26, 2006, 04:42:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:37 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:37 AM)
Wow spelli that look great, is it me or is the cursor gayscale?  

 I thought so too, I think it looks cool being b/w and then the cursor is gs!

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #61 on: April 26, 2006, 05:09:00 am »
QuoteBegin-xlibman+Apr 26 2006, 05:37 PM-->
QUOTE (xlibman @ Apr 26 2006, 05:37 PM)
Wow spelli that look great, is it me or is the cursor gayscale?  

 the cursor is gs, yes :lol:laugh.gif

and it's called grayscale :knight:knight3.gif

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #62 on: April 26, 2006, 05:20:00 am »
oops my bad >.<

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #63 on: April 26, 2006, 06:43:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?

 plz...

Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #64 on: April 26, 2006, 07:29:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 12:43 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 12:43 PM)
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?

plz...  

 Well
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
puts 0 and 1 into List1, which then LinRegression happens (reverses) and stores into Y1 (the first graph function), and then stores Y1 into string1.

Offline Radical Pi

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Battlemasters General Discussion Thread
« Reply #65 on: April 26, 2006, 10:28:00 am »
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.
One of these days I'll get a sig I'm really proud of.

Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #66 on: April 26, 2006, 10:35:00 am »
QuoteBegin-Radical Pi+Apr 26 2006, 04:28 PM-->
QUOTE (Radical Pi @ Apr 26 2006, 04:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.  

 Then why do it then, if you get the same Ans?

Offline Radical Pi

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Battlemasters General Discussion Thread
« Reply #67 on: April 26, 2006, 11:14:00 am »
Because Ans goes from Ans=real_number to Ans=string_variable.
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Battlemasters General Discussion Thread
« Reply #68 on: April 26, 2006, 01:31:00 pm »
Spellshaper, ur screenie looks great! The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).

Xlibman: I was laughing to death when i saw ur post about grayscale! LOL!

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #69 on: April 27, 2006, 03:23:00 am »
QuoteBegin-Radical Pi+Apr 26 2006, 11:28 PM-->
QUOTE (Radical Pi @ Apr 26 2006, 11:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.  

 ah now I get it thx ^^
hm... has a nice compression ratio! Converts my ~680 bytes list to a ~180 bytes string w00t! but kinda slow, at least on my TI83+... I'll think of something

QuoteBegin-Dragon__lance+
-->
QUOTE (Dragon__lance)
The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).

ukay :)smile.gif

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #70 on: April 29, 2006, 07:46:00 am »
WTF???! I just had an ERR:Argument, and when I selected "goto", the XTEMP003 program was totally screwed up!!!!


This is what sourcecoder made of it:
QUOTE
:ZCOMPRESint(   Ans→L3
:"→Str1
:0,1→L1
:dim(L3→B
:Output(8,1,"PERCENT:
:For(A,1,B
:L3(A),L3(A→L2
:LinReg(a+bx)Y1
:Equ?Str(Y1,Str2
:Str1+sub(Str2,1,length(Str2)-3)+",→Str1
:Output(8,9,iPart(100A/B
:End
:sub(Str1,1,length(Str1)-1)→Str1
:DelVar A
:DelVar B
:DelVar ?RESID
:DelVar L1
:DelVar L2
:DelVar L3
:DelVar Str2
:DelVar Y1
:Str1                     *solve(P                  ?Pic1                                       ?(                     ?(                     ?P                     ?0               2EngStorePic DS<([ExpReg .EngStorePic For([cosh^-1^(AutoCalcOnrandM(row+cosh^-1^(AutoCalcOnfMax(DS<([ or For([mean(

Offline tifreak

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Battlemasters General Discussion Thread
« Reply #71 on: April 29, 2006, 08:01:00 am »
youd best get a pm to tr1p...
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Offline kalan_vod

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Battlemasters General Discussion Thread
« Reply #72 on: April 29, 2006, 08:16:00 am »
Did you reset your calc and retry?

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #73 on: April 29, 2006, 08:24:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 09:16 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 09:16 PM)
Did you reset your calc and retry?  

 yep I did, still same error...

it wasn't even the program ZCOMPRES that should be copied by xLIb O_o
But I duped the error by simply renaming ZCOMPRES ^^

Sent tr1p1ea a pm...

btw: the batteries were still good

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #74 on: April 29, 2006, 08:33:00 am »
oh and for your pleasure: the current bm build!

http://www.ihud.com/file.php?file=290406/1146336451/Battlemasters_V0.22_29.04.06.zip

The battle system is a bit different from what I had it before the crash.

battle is workin kinda... u can already do one basic attack (stab) and move around the screen... AI and dmg calculation are yet to be done...

gimme your opinions! :lol:laugh.gif