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Omnimaga
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Battlestar Galactica
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Author
Topic: Battlestar Galactica (Read 23187 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #135 on:
January 12, 2006, 04:26:00 pm »
thats what i guessed so, would be cool to see all text made with that
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dysfunction
Guest
Battlestar Galactica
«
Reply #136 on:
January 12, 2006, 04:40:00 pm »
I don;'t think all the text would be that way, it would take up too much space in pics. But the main menu, intro menu, and key places will use this text; however the softkey-based in-game navigational menu will use regular text.
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dysfunction
Guest
Battlestar Galactica
«
Reply #137 on:
January 13, 2006, 12:22:00 pm »
New episode of BSG tonight, aaaannnnddd... New Screenshot!
As you can see, attacks are now fully coded. The objectives system isnt quite done yet, but is getting close. I've actually gotten more of the tutorial campaign finished than is shown in this screenie, but I didn't want to ruin much so I only showed part of the first tutorial scenario.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #138 on:
January 13, 2006, 01:47:00 pm »
O_O
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:paf:
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thats unbelivable its soo kewl, especially the intro when the guy talk
keep up the good work!!!!!!!!!!! :ru13z:
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all hail the new xLIB master!!! :bow:
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spengo
Guest
Battlestar Galactica
«
Reply #139 on:
January 13, 2006, 03:08:00 pm »
^what he said
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dragon__lance
Guest
Battlestar Galactica
«
Reply #140 on:
January 13, 2006, 04:01:00 pm »
lol, i completely agree. WOWOWOWOWOW thats just amazing!!! that is so cool how u made the face be animated, and attacking animations are amazing :bow:
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You are the master Dysfunction
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Battlestar Galactica
«
Reply #141 on:
January 13, 2006, 04:05:00 pm »
very neat...but could you post a non-smoothed screen shot? easier to see how the game will actualy look
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlestar Galactica
«
Reply #142 on:
January 13, 2006, 05:04:00 pm »
QuoteBegin-necro+13 January 2006, 22:05-->
QUOTE
(necro @ 13 January 2006, 22:05)
very neat...but could you post a non-smoothed screen shot? easier to see how the game will actualy look
I think that just happens with PTI, also the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.
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dysfunction
Guest
Battlestar Galactica
«
Reply #143 on:
January 13, 2006, 05:04:00 pm »
What do you mean non-smoothed?
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Battlestar Galactica
«
Reply #144 on:
January 13, 2006, 05:11:00 pm »
QuoteBegin-dysfunction+13 January 2006, 23:04-->
QUOTE
(dysfunction @ 13 January 2006, 23:04)
What do you mean non-smoothed?
How when you move something like text or so it leaves a trail behind it.
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #145 on:
January 13, 2006, 07:03:00 pm »
Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc).
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlestar Galactica
«
Reply #146 on:
January 14, 2006, 01:30:00 am »
QuoteBegin-kalan_vod+14 January 2006, 5:04-->
QUOTE
(kalan_vod @ 14 January 2006, 5:04)
the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.
actually FFTOM used a bunch of Asmprgms, too
and that screenie is absoultely awesome! :bow:
kewl talking animation, kewl text, kewl battle animations!!!!11!!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #147 on:
January 14, 2006, 03:41:00 am »
QuoteBegin-dysfunction+14 January 2006, 1:03-->
QUOTE
(dysfunction @ 14 January 2006, 1:03)
Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc).
In pindurTI debugger you can change the LCD settings, put momentum up and down to 100% and it will be almost like flash debugger.
ALso I noticed the screenie seems a bit blurry at 2x size, you should disable optimising when resizing gifs in image editors so it wont look anti aliased
EDIT: 3000th post
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CDI
Guest
Battlestar Galactica
«
Reply #148 on:
January 14, 2006, 09:33:00 am »
*
CDI
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dysfunction
Guest
Battlestar Galactica
«
Reply #149 on:
January 16, 2006, 09:35:00 am »
Well, this has now been featured at the MC forums! I'll do my best to meet everybody's expectations!
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Omnimaga
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Battlestar Galactica