Author Topic: Battlestar Galactica  (Read 23179 times)

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Offline DJ Omnimaga

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« Reply #150 on: January 16, 2006, 01:17:00 pm »
YAY congrats  :bow:worship.gif

dysfunction

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Battlestar Galactica
« Reply #151 on: January 19, 2006, 01:46:00 am »
Well, I'm trying to figure out which part to start on next... bear with me. :)smile.gif

dragon__lance

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Battlestar Galactica
« Reply #152 on: January 19, 2006, 03:26:00 pm »
QuoteBegin-dysfunction+16 January 2006, 16:35-->
QUOTE (dysfunction @ 16 January 2006, 16:35)
Well, this has now been featured at the MC forums! I'll do my best to meet everybody's expectations!  

 congratulations >Dgni.gif  have u started working on AI yet? or is this version only gonna be 2 player. AI was the really hard part that stumped me, but hopefully not u  ;)wink.gif i still got some ideas though...  

Liazon

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Battlestar Galactica
« Reply #153 on: January 19, 2006, 03:29:00 pm »
It'd be cool if there was a link version.  But it might be unnecessary.

Offline necro

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« Reply #154 on: January 19, 2006, 04:09:00 pm »
what kind of units are there?
I'm like a woot burger with awesome fries


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spengo

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Battlestar Galactica
« Reply #155 on: January 19, 2006, 04:16:00 pm »
Well... there are viper mkII's :Dbiggrin.gifD

Offline kalan_vod

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Battlestar Galactica
« Reply #156 on: January 19, 2006, 04:53:00 pm »
I thought it was with ai already? Not on the map, but in the fighting mode thingy ;D.

dysfunction

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« Reply #157 on: January 19, 2006, 06:23:00 pm »
'm not planning on implementing AI, at least for the first release; it will be 2-player only, with both linkplay and two-player on one calc. As for units, we have the Vipers (mostly the Mark IIs but I'll have a few Mark IVs and Mark VIIs in certain scenarios to enhance strategy), Raptors, which can carry several different weapons packages (assault mode, scout mode, and long-range mode), and Raiders, which also carry different packages (space superiority mode, scout/long-range mode, and nuclear assault mode). In addition, there will be a variety of capital ships, however the player will not usually control them; their movements will be scripted. These include the Galactica herself, Colonial One (in a few missions you will have to protect it), Cylon Base Stars, probably Cylon Resurrection ships, and probably a few Colonial civilian ships which you will have to protect.

Offline DJ Omnimaga

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Battlestar Galactica
« Reply #158 on: January 20, 2006, 02:19:00 am »
will it be possible to play on the same calc?

dysfunction

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« Reply #159 on: January 20, 2006, 06:33:00 am »
QuoteBegin-dysfunction+20 January 2006, 0:23-->
QUOTE (dysfunction @ 20 January 2006, 0:23)
it will be 2-player only, with both linkplay and two-player on one calc.  

 Yes...

Liazon

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Battlestar Galactica
« Reply #160 on: January 20, 2006, 07:56:00 am »
QuoteBegin-dysfunction+16 November 2005, 0:49-->
QUOTE (dysfunction @ 16 November 2005, 0:49)
Yeah, I'm a big scifi fan myself (once again, thank you for recommending Serenity!). In fact, I spend lots of time writing scifi short stories, which I hope to start getting published soon. This is why Aura has an [brag]awesome plot,[/brag] and so soon will this game.  

 I wish I was a good story writer!!

Offline DJ Omnimaga

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Battlestar Galactica
« Reply #161 on: January 20, 2006, 02:57:00 pm »
sry dys missed some part of your post, cant concentrate much sometimes... :/

dragon__lance

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Battlestar Galactica
« Reply #162 on: January 21, 2006, 02:42:00 pm »
we all do that when we're in a hurry ;)wink.gif sounds sweet! 2 player on one calc rocks,just like advance wars :Dbiggrin.gif

Offline kalan_vod

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Battlestar Galactica
« Reply #163 on: February 01, 2006, 05:18:00 am »
This is amazing (can't be said enough). I was hoping we will still see progress on this, though you are working with patoria on Arua.