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Omnimaga
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Battlestar Galactica
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Topic: Battlestar Galactica (Read 22474 times)
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dysfunction
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Battlestar Galactica
«
Reply #60 on:
December 02, 2005, 03:33:00 pm »
Yeah all the bugs are gone, I actually came up with a much simpler (and faster) way of doing it now. Large ships look like this in the matrix now:
[63 64.1
75.3 76.2]
If the decimal is 3, it moves up one, if the decimal is 1 it moves left one, if the decimal is 2 it moves up and left.
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dragon__lance
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Battlestar Galactica
«
Reply #61 on:
December 02, 2005, 03:43:00 pm »
intresting, thats a sweet optimisation :thumb:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #62 on:
December 03, 2005, 03:40:00 am »
sound interesting, I hope it works out well
do you think you'll have a new screenie soon? (not necessarly animated)
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dysfunction
Guest
Battlestar Galactica
«
Reply #63 on:
December 03, 2005, 10:54:00 am »
No point making a non-animated screenie... but most of it looks the same as before, just with a different logo, so I'll wait until I've redesigned some more stuff.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlestar Galactica
«
Reply #64 on:
December 03, 2005, 11:08:00 am »
I hope to see this in the 2006 POTY contest.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dysfunction
Guest
Battlestar Galactica
«
Reply #65 on:
December 03, 2005, 03:50:00 pm »
Hey thanks a lot
I KNOW Ultima V will be there.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlestar Galactica
«
Reply #66 on:
December 03, 2005, 04:54:00 pm »
QuoteBegin-dysfunction+3 December 2005, 21:5-->
QUOTE
(dysfunction @ 3 December 2005, 21:50)
Hey thanks a lot
I KNOW Ultima V will be there.
Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year.
Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so.
Sweeeeet
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #67 on:
December 04, 2005, 02:46:00 pm »
omg that would be wacky fun
random numbar generatorish
if 90% of the POTY choice were Omnimaga (and mostly BASIC for the 83+ category)
still wondering if eps will win a poty tho (even though it sfadin away)
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dysfunction
Guest
Battlestar Galactica
«
Reply #68 on:
December 05, 2005, 06:37:00 am »
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).
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CDI
Guest
Battlestar Galactica
«
Reply #69 on:
December 05, 2005, 10:53:00 am »
sorry (if you've already fully answered this question) but can I use/have your paralax scrolling tecnique (I've tried making my own but it never looks good
)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #70 on:
December 05, 2005, 12:41:00 pm »
QuoteBegin-dysfunction+5 December 2005, 12:37-->
QUOTE
(dysfunction @ 5 December 2005, 12:37)
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).
sound nice
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dysfunction
Guest
Battlestar Galactica
«
Reply #71 on:
December 06, 2005, 05:35:00 pm »
Okay, finished debugging, all's well there. Now I'm working on attacking, basic attacks should be simple, also I made new explosion sprites that are better than the old, I'll post them in a bit, not tonight though since it's late.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #72 on:
December 07, 2005, 04:26:00 am »
cool, I hope to see it soon (altough it might take a while cuz I'll be away from 1:50 PM today to 3 PM tomorrow, if not later)
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dysfunction
Guest
Battlestar Galactica
«
Reply #73 on:
December 08, 2005, 05:17:00 pm »
Made some optimizations, it runs a good bit faster now.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #74 on:
December 09, 2005, 09:22:00 am »
how much fps on PTI? I know on the screenshots the old one ran at 1.5 fps
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