Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlestar Galactica
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
7
8
...
11
Go Down
Author
Topic: Battlestar Galactica (Read 22471 times)
0 Members and 1 Guest are viewing this topic.
dragon__lance
Guest
Battlestar Galactica
«
Reply #75 on:
December 09, 2005, 10:23:00 am »
QuoteBegin-Ranman+3 December 2005, 23:54-->
QUOTE
(Ranman @ 3 December 2005, 23:54)
QuoteBegin-dysfunction+3 December 2005, 21:5-->
QUOTE
(dysfunction @ 3 December 2005, 21:50)
Hey thanks a lot
I KNOW Ultima V will be there.
Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year.
Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so.
Sweeeeet
heheheh, thatd be awesome
looking really good Dysfuction
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #76 on:
December 09, 2005, 04:22:00 pm »
Here's a new screenshot of the title screen:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #77 on:
December 09, 2005, 04:32:00 pm »
hehe as seen on AIM awesome.
Now that I look at it carefully I was wondering if you could move the logo a few pixels up so there isnt a big space at thje top of the screen?
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #78 on:
December 10, 2005, 06:55:00 pm »
well I made the font of the logo bigger, so that should suffice.
I also implemented a function that will allow you to jump the viewpoint to the top left, top right, bottom left, or bottom right corners of the map, as well as the center, this way you can quickly go all the way to the other side of the map. Should I also add a Goto function to the middle of the top, bottom, right , and left sides of the map?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #79 on:
December 11, 2005, 12:26:00 pm »
that would be cool indeed
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #80 on:
December 11, 2005, 01:40:00 pm »
Ok, I added that. Continuing to work on the interface, as well as implementing more types of weapons- so far only basic lasers and missiles work.
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #81 on:
December 15, 2005, 05:57:00 pm »
Actually, I made that whole Goto features irrelevant now- I made it so you can click a point on the minimap and go there.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #82 on:
December 16, 2005, 09:37:00 am »
omg nice, but will you add a feature that makes the curson move faster when you hold down a key for a certain amount of time, like in XXR level editor? That would be co0ol on huge maps so it wont take several seconds to move the curson to the other corner of the map
Logged
dragon__lance
Guest
Battlestar Galactica
«
Reply #83 on:
December 16, 2005, 10:31:00 am »
hope its ok for me and luckys project to continue. anyways, Looking really good!!!!! wat r the size of ur maps, and how do u plan to do ai?
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #84 on:
December 16, 2005, 02:48:00 pm »
Maps will be a max of 40x40 due to RAM limitations. I haven't really started on AI yet.
Logged
dragon__lance
Guest
Battlestar Galactica
«
Reply #85 on:
December 17, 2005, 07:42:00 am »
perhaps we can discuss sometime AI, its gotta be one of the most complex BASIC problems to solve
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #86 on:
December 17, 2005, 01:24:00 pm »
I plan to release a beta with only multiplayer for the present, and then devote my energies to Aura, so I'm not really thinling much about AI yet. I'd love to brainstorm with you though. my IM is dYsFuNcTiOnz80.
Logged
dragon__lance
Guest
Battlestar Galactica
«
Reply #87 on:
December 17, 2005, 04:30:00 pm »
do u have msn messenger, cause thats wat i most often use?
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #88 on:
December 18, 2005, 05:09:00 am »
I have gaim, which can message people on IM, IRC, ICQ, and MSN.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #89 on:
December 18, 2005, 01:08:00 pm »
then you just need a MSN account, good luck in setting it up witha non hotmail email address tho it was an hassle for me.
Logged
Print
Pages:
1
...
4
5
[
6
]
7
8
...
11
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlestar Galactica