Author Topic: Battlestar Galactica  (Read 22471 times)

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dragon__lance

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Battlestar Galactica
« Reply #75 on: December 09, 2005, 10:23:00 am »
QuoteBegin-Ranman+3 December 2005, 23:54-->
QUOTE (Ranman @ 3 December 2005, 23:54)
QuoteBegin-dysfunction+3 December 2005, 21:5-->
QUOTE (dysfunction @ 3 December 2005, 21:50)
Hey thanks a lot :)smile.gif I KNOW Ultima V will be there.

Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year.

Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so. ;)wink.gif

Sweeeeet :Dbiggrin.gif

 heheheh, thatd be awesome :Dbiggrin.gif
looking really good Dysfuction :)smile.gif

dysfunction

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Battlestar Galactica
« Reply #76 on: December 09, 2005, 04:22:00 pm »
Here's a new screenshot of the title screen:

user posted image

Offline DJ Omnimaga

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« Reply #77 on: December 09, 2005, 04:32:00 pm »
hehe as seen on AIM awesome.


Now that I look at it carefully I was wondering if you could move the logo a few pixels up so there isnt a big space at thje top of the screen?

dysfunction

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« Reply #78 on: December 10, 2005, 06:55:00 pm »
well I made the font of the logo bigger, so that should suffice.
I also implemented a function that will allow you to jump the viewpoint to the top left, top right, bottom left, or bottom right corners of the map, as well as the center, this way you can quickly go all the way to the other side of the map. Should I also add a Goto function to the middle of the top, bottom, right , and left sides of the map?

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« Reply #79 on: December 11, 2005, 12:26:00 pm »
that would be cool indeed

dysfunction

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« Reply #80 on: December 11, 2005, 01:40:00 pm »
Ok, I added that. Continuing to work on the interface, as well as implementing more types of weapons- so far only basic lasers and missiles work.

dysfunction

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« Reply #81 on: December 15, 2005, 05:57:00 pm »
Actually, I made that whole Goto features irrelevant now- I made it so you can click a point on the minimap and go there.

Offline DJ Omnimaga

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« Reply #82 on: December 16, 2005, 09:37:00 am »
omg nice, but will you add a feature that makes the curson move faster when you hold down a key for a certain amount of time, like in XXR level editor? That would be co0ol on huge maps so it wont take several seconds to move the curson to the other corner of the map

dragon__lance

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« Reply #83 on: December 16, 2005, 10:31:00 am »
hope its ok for me and luckys project to continue. anyways, Looking really good!!!!! wat r the size of ur maps, and how do u plan to do ai?

dysfunction

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« Reply #84 on: December 16, 2005, 02:48:00 pm »
Maps will be a max of 40x40 due to RAM limitations. I haven't really started on AI yet.

dragon__lance

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Battlestar Galactica
« Reply #85 on: December 17, 2005, 07:42:00 am »
perhaps we can discuss sometime AI, its gotta be one of the most complex BASIC problems to solve :(sad.gif

dysfunction

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« Reply #86 on: December 17, 2005, 01:24:00 pm »
I plan to release a beta with only multiplayer for the present, and then devote my energies to Aura, so I'm not really thinling much about AI yet. I'd love to brainstorm with you though. my IM is dYsFuNcTiOnz80.

dragon__lance

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Battlestar Galactica
« Reply #87 on: December 17, 2005, 04:30:00 pm »
do u have msn messenger, cause thats wat i most often use?

dysfunction

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« Reply #88 on: December 18, 2005, 05:09:00 am »
I have gaim, which can message people on IM, IRC, ICQ, and MSN.

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« Reply #89 on: December 18, 2005, 01:08:00 pm »
then you just need a MSN account, good luck in setting it up witha  non hotmail email address tho it was an hassle for me.