No, but you can get picked up for underage drinking (assuming you're <21). Well, I've run into some weird errors, something extremely simple that just plain should work- but doesn't. It's driving me crazy! :ihatemycomp: <- Substitute a calc for that. Me->
Yeah, I'm a big scifi fan myself (once again, thank you for recommending Serenity!). In fact, I spend lots of time writing scifi short stories, which I hope to start getting published soon. This is why Aura has an [brag]awesome plot,[/brag] and so soon will this game.
cool, I hope I'll be able to see some of your stories, altough I'm more a big fan of LOTR and Harry Potter I also like Sci-fi stuff :)
Now we know why progress on EG/Aura was slow lately
Lotr shall pwn your soul! :demon:
lol
O.o
as long it
dont make it love story too much, sometimes its good but I dont like RPGs that are practically devoted to that *cough*Final Fantasy VIII*cough*
No, no love story really, just plain hard sci-fi with some space opera elements.
thats cool, will u still be ender?
Nope. Not Ender-related at all.
so I gues you'll have to change the game title, right?
love elemnts can be done quite effectively...just look at cowboy beebop for one of the best ending plotlines ever made
a cool title would be Star Ship Commander: "watever u want to put in here".
Here's my working title: "Defilers." Essentially, after humans move out to the stars because Earth is overpopulated, factions fight wars over the most hospitable worlds. Slowly, two factions gain support; a heavily industrialized + militarized faction, and a fanatical faction dedicated to the preserving of all worlds' ecosystems. These two factions slowly take control of the lesser groups, leading to an eventual showdown between superpowers.
hmmm...
QuoteBegin-dysfunction+23 November 2005, 22:16-->QUOTE (dysfunction @ 23 November 2005, 22:16) | Here's my working title: "Defilers." Essentially, after humans move out to the stars because Earth is overpopulated, factions fight wars over the most hospitable worlds. Slowly, two factions gain support; a heavily industrialized + militarized faction, and a fanatical faction dedicated to the preserving of all worlds' ecosystems. These two factions slowly take control of the lesser groups, leading to an eventual showdown between superpowers. |
sounds great :D  i guess u'd better change the name of the topic then :) 
yeah I'll wait what title he want so I can change it. I dont remember if non staff can change topic titles
Yeah, I'm not sure if I;ll use that title or something else.
Progress: working on highlighting the area that a ship is able to move, and then only allowing you to move it a certain distance per turn.
Finished with that, after finally working through two nasty bugs that held me up for three days between them.
does the changing cursor size routine works fine now?
Yeah all the bugs are gone, I actually came up with a much simpler (and faster) way of doing it now. Large ships look like this in the matrix now:
[63 64.1 75.3 76.2]
If the decimal is 3, it moves up one, if the decimal is 1 it moves left one, if the decimal is 2 it moves up and left.
intresting, thats a sweet optimisation :thumb:
sound interesting, I hope it works out well :) do you think you'll have a new screenie soon? (not necessarly animated)
No point making a non-animated screenie... but most of it looks the same as before, just with a different logo, so I'll wait until I've redesigned some more stuff.
I hope to see this in the 2006 POTY contest. :)
Hey thanks a lot :) I KNOW Ultima V will be there.
QuoteBegin-dysfunction+3 December 2005, 21:5-->QUOTE (dysfunction @ 3 December 2005, 21:50) | Hey thanks a lot :) I KNOW Ultima V will be there. |
Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year. Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so. ;)  Sweeeeet :D 
omg that would be wacky fun random numbar generatorish if 90% of the POTY choice were Omnimaga (and mostly BASIC for the 83+ category) :D
still wondering if eps will win a poty tho (even though it sfadin away)
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance. Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).
sorry (if you've already fully answered this question) but can I use/have your paralax scrolling tecnique (I've tried making my own but it never looks good :( )
QuoteBegin-dysfunction+5 December 2005, 12:37-->QUOTE (dysfunction @ 5 December 2005, 12:37) | Well, XXR and RQ2 were made while you were in EPS right? So there's a chance. Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu). |
sound nice :) 
Okay, finished debugging, all's well there. Now I'm working on attacking, basic attacks should be simple, also I made new explosion sprites that are better than the old, I'll post them in a bit, not tonight though since it's late.
cool, I hope to see it soon (altough it might take a while cuz I'll be away from 1:50 PM today to 3 PM tomorrow, if not later)
Made some optimizations, it runs a good bit faster now.
how much fps on PTI? I know on the screenshots the old one ran at 1.5 fps
QuoteBegin-Ranman+3 December 2005, 23:54-->QUOTE (Ranman @ 3 December 2005, 23:54) | QuoteBegin-dysfunction+3 December 2005, 21:5-->QUOTE (dysfunction @ 3 December 2005, 21:50) | Hey thanks a lot :) I KNOW Ultima V will be there. |
Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year. Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so. ;)  Sweeeeet :D  |
heheheh, thatd be awesome :D  looking really good Dysfuction :) 
Here's a new screenshot of the title screen:
hehe as seen on AIM awesome.
Now that I look at it carefully I was wondering if you could move the logo a few pixels up so there isnt a big space at thje top of the screen?
well I made the font of the logo bigger, so that should suffice. I also implemented a function that will allow you to jump the viewpoint to the top left, top right, bottom left, or bottom right corners of the map, as well as the center, this way you can quickly go all the way to the other side of the map. Should I also add a Goto function to the middle of the top, bottom, right , and left sides of the map?
that would be cool indeed
Ok, I added that. Continuing to work on the interface, as well as implementing more types of weapons- so far only basic lasers and missiles work.
Actually, I made that whole Goto features irrelevant now- I made it so you can click a point on the minimap and go there.
omg nice, but will you add a feature that makes the curson move faster when you hold down a key for a certain amount of time, like in XXR level editor? That would be co0ol on huge maps so it wont take several seconds to move the curson to the other corner of the map
hope its ok for me and luckys project to continue. anyways, Looking really good!!!!! wat r the size of ur maps, and how do u plan to do ai?
Maps will be a max of 40x40 due to RAM limitations. I haven't really started on AI yet.
perhaps we can discuss sometime AI, its gotta be one of the most complex BASIC problems to solve :(
I plan to release a beta with only multiplayer for the present, and then devote my energies to Aura, so I'm not really thinling much about AI yet. I'd love to brainstorm with you though. my IM is dYsFuNcTiOnz80.
do u have msn messenger, cause thats wat i most often use?
I have gaim, which can message people on IM, IRC, ICQ, and MSN.
then you just need a MSN account, good luck in setting it up witha non hotmail email address tho it was an hassle for me.
Well I can always get a hotmail address, not that I have to use it (Yahoo mail pwns)
I've decided to change the plot yet again, it will now not be based off my own story creation... but I'm not telling you what it is yet! It'll be a surprise when I post the first new screenshot.
again? Well as long as its as good as the old one its fine :) Will there be enemy/building/items/graphics changes?
Yeah I've already drawn a bunch of new graphics. Some of you might be fans of the thing it'll be based on...
anystoryline is cool with me, as long as u finish it ;)
QuoteBegin-dysfunction+22 December 2005, 23:11-->QUOTE (dysfunction @ 22 December 2005, 23:11) | Yeah I've already drawn a bunch of new graphics. Some of you might be fans of the thing it'll be based on... |
Let me guess.... Starcraft? %)
No not Starcraft, I'm at least a bit more innovative than that. It's a thing that has never had a game made of it before, except a rather obscure XBox version.
hmm now it will be even harder to guess <_< ... I cant wait to see what you'll come with though :)
Ah what the heck, it's going to be based on Battlestar Galactica, mostly based off the new series. The original was great when I was younger, but the huge cheesiness makes me almost embarrassed by it now. Anyways, I've drawn sprites already for the Viper Mk II, the Raptor, the Cylon Raider, Colonial One, the Galactica, and face shots for Apollo and Starbuck. The sprites will still be 8x8 (except Colonial One is 24x16 and the Galactica is 64x32), but now they will have diagonal movement. I'll post them up later, my Yahoo account is almost full. I've just signed up for a Freewebs acount, but they only allow you to post files 750k or less for the first few days. By the way, did you guys hear that the new series was named Time Magazine's TV show of the year?
nope didnt heard of it, must be cuz I live in another country and we dont know about that stuff. :(
Check it out, I definitely recommend it... do you get Scifi Channel in Canada? If so, it's on Friday nights at 10:00.
that sounds cool and is a good idea since i don't think much people have heard of tv show befor and therefor don't kno storyline :) i thought something else that would of been cool is if u based off of space fights in Halo, Covenant ships vs Human Ships. %)
Yeah I don't think so, BSG has a FAR better storyline than Halo.
New screenshot:

I had made some 16x16 sprites, but they took up too much of the screen. I loved them so much I wanted to incorporate them into the game somehow, however; so now when your cursor goes over a ship a 16x16 icon of it pops up in the top right corner.
I love Battlestar Galactica...the original BSG that is. ;) I have never seen the new one.
nice screenshot...
can
QuoteBegin-Spellshaper+30 December 2005, 7:43-->QUOTE (Spellshaper @ 30 December 2005, 7:43) | but what
... wow. I never thought of that :oops:
WOW, that screenie is awesome!! very nice work Dyfunction :thumb: I especially like the little map box :D
QuoteBegin-"Ranman"+-->QUOTE ("Ranman") | I love Battlestar Galactica...the original BSG that is. wink.gif I have never seen the new one. |
I was a fan of the original for quite some time, and as a result I missed most of the new miniseries and the first few episodes of the new series, because I 'knew' a remake could never be good. It wasn't until almost halfway through the first season that I realized how very wrong I was. The remake in fact SURPASSES the original. It's very different, but honestly better. And Ranman was right about the minimap function.
Oh, fans of the original may not recognize some of the ships. The Cylon raider design is very different (those are the ships shown near the beginning). The vipers are pretty similar to the original, and the larger ship is not in the original at all- it's Colonial One, the President's ship.
One of my favorite quotes from the new series:
QuoteBegin -->QUOTE | Apollo: The President has given me a direct order. Adama: You're talking about the Secretary of Education! We're in the middle of a war, and you're taking orders from a schoolteacher?!! |
OMG this is awesome dys, I love the area selector at the bottom of the screen, also the new sprites are kewl keep up the good work! I'm sure this will be featured at ticalc :ru13z:
I should have a new screenshot up soon showing attacks and some of the tutorial campaign.
Ranman waits patiently... :D
I've just got to get around to making Starbuck's speech animation. It's harder since I converted my Starbuck faceshot from a photo, whereas Apollo I drew myself so his mouth is more symmetrical.
I hope to see it soon, I wish I was able to make pics of ppl in 96x64 b/w I could have made movies for my old games
Now I'm coding the rest of the intro to the first tutorial mission, attacks are already coded in so once that's done I'll make a screenshot.
i made up some very large (40x32), v sprites for battle animations like in Advance Wars, I'm actually quite proud of them. From top to bottom: Cylon Raider, Colonial Viper, Colonial Raptor.

For those who are not familiar with the show, some info on the various ships:
Raiders are the Cylons' primary space superiority fighters. They come in several varieties. They all carry twin auto cannons mounted under the wing and most have missiles of some form; one variety carries nuclear missiles for taking out enemy capital ships. They are equal in speed and maneuverability of a viper. The Raider's chief advatange, however, is the great mass in which the Cylons are able to produce them; also it is suspected that Raiders are piloted by remote, a great advantage over the manpower-strapped Colonial Fleet. However, in my game, the Raiders will carry neither missiles nor have jump capabilities (except in a few missions). Vipers are the Colonials' primary space superiority fighter. Most of Galactica's Vipers are of the sopmewhat outdated Mark II variety. The Galactica had just been decommissioned when the Cylons wiped out the Twelve Colonies, and was to become a flying museum. Therefore, most of her newer Mark VII and VIII Vipers had been re-assigned to battlestars on active duty. Most of the Mark IVs and remaining Mark VII Vipers were destroyed by the Cylon virus, as they used newer computer linkages which the Mark II did not have. The Viper has no jump capability and a limited missile package; however it is very fast and maneuverable. Unfortunately, the Mark II variant, lacking more sphisticated computers, is very difficult to fly; and only the most experienced pilots can easily handle them. Raptors are the workhorse of the Colonial fleet. They are not very manueverable, but can carry a wide variety of weapons, have excellent jump capabilities, and can be fitted with a range of mission packages for intelligence, transport, and many other types of missions. In the game they will be the only fighter with missile or jump capabilities, however they can not move many spaces per turn.
AWESOME sprites :ru13z: u have got to be one of best spriteartist ever!! How big are those sprites? and do u plan on featuring multiple weapons for ships?
The Raptors will carry missiles, maybe multiple types.
Sprites look awesome, and like I said before, accurate to the show.
...it it okay that I'm very very speachless right now?
QuoteBegin-CDI+4 January 2006, 17:52-->QUOTE (CDI @ 4 January 2006, 17:52) | ...it it okay that I'm very very speachless right now? |
That is something that I have come to expect from him :P  . :x  :x  :bow:  :bow: 
LOL!!!
The new season starts Friday at 10:00 PM on Sci Fi Channel, I don't recommend watching it if you haven't watched any of the first two seasons though, it will be quite difficult to understand.
Two Battlestars, yay!
SG-1 and Atlantis soon.
QuoteBegin-calcul831415+5 January 2006, 3:28-->QUOTE (calcul831415 @ 5 January 2006, 3:28) | SG-1 and Atlantis soon. |
Yeah, i
Well they did the same with BSG and I thought the finale was perfect!
So did everybody watch yesterday? That episode was a masterpiece!
nope I have no sci fi channel here (we need to pay for it)
I had tons of homework, but I got in SG-1 and Atlantis.
Work progresses... I changed the font set (ripped it off the old Starfox- no point spending that much time making my own), am spicing up the battle animations, and coding the victory objective detection routine (where it tests whether you have finished the objectives to either win the battle or advance to the next objective).
Sounds fun, how long do you think each battle will take?
Well, the early tutorial scenarios will be quite short, but scenarios will get longer as the game progresses.
do you use a routine to display those fonts to display text on the screen?
Just the xlib sprite command.
thats what i guessed so, would be cool to see all text made with that :)
I don;'t think all the text would be that way, it would take up too much space in pics. But the main menu, intro menu, and key places will use this text; however the softkey-based in-game navigational menu will use regular text.
New episode of BSG tonight, aaaannnnddd... New Screenshot!

As you can see, attacks are now fully coded. The objectives system isnt quite done yet, but is getting close. I've actually gotten more of the tutorial campaign finished than is shown in this screenie, but I didn't want to ruin much so I only showed part of the first tutorial scenario.
O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O O_O :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :paf: :wacko: :wacko: :wacko: :wacko: :wacko: :wacko: :wacko: :wacko: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: >D >D >D >D >D >D :D :D :D :D :D :D :morph: :morph: :morph: :morph: :morph: :morph: :morph: :morph: :morph: :psychedelic: :psychedelic: :psychedelic: :psychedelic: :psychedelic:
:crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :angel: :angel: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :ru13z: :police: :police: :police: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :ciao: :urecrazy: :urecrazy: :urecrazy:
thats unbelivable its soo kewl, especially the intro when the guy talk :D keep up the good work!!!!!!!!!!! :ru13z: :ru13z: :ru13z: :ru13z:
all hail the new xLIB master!!! :bow: :bow: :bow: :bow: :bow: :bow: :bow:
^what he said
lol, i completely agree. WOWOWOWOWOW thats just amazing!!! that is so cool how u made the face be animated, and attacking animations are amazing :bow: :bow: :bow: :bow: You are the master Dysfunction :D
very neat...but could you post a non-smoothed screen shot? easier to see how the game will actualy look
QuoteBegin-necro+13 January 2006, 22:05-->QUOTE (necro @ 13 January 2006, 22:05) | very neat...but could you post a non-smoothed screen shot? easier to see how the game will actualy look |
I think that just happens with PTI, also the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.
What do you mean non-smoothed?
QuoteBegin-dysfunction+13 January 2006, 23:04-->QUOTE (dysfunction @ 13 January 2006, 23:04) | What do you mean non-smoothed? |
How when you move something like text or so it leaves a trail behind it.
Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc).
QuoteBegin-kalan_vod+14 January 2006, 5:04-->QUOTE (kalan_vod @ 14 January 2006, 5:04) | the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction. |
actually FFTOM used a bunch of Asmprgms, too ;)  and that screenie is absoultely awesome! :bow:  kewl talking animation, kewl text, kewl battle animations!!!!11!!
QuoteBegin-dysfunction+14 January 2006, 1:03-->QUOTE (dysfunction @ 14 January 2006, 1:03) | Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc). |
In pindurTI debugger you can change the LCD settings, put momentum up and down to 100% and it will be almost like flash debugger. ALso I noticed the screenie seems a bit blurry at 2x size, you should disable optimising when resizing gifs in image editors so it wont look anti aliased :)  EDIT: 3000th post
*CDI
Well, this has now been featured at the MC forums! I'll do my best to meet everybody's expectations!
YAY congrats :bow:
Well, I'm trying to figure out which part to start on next... bear with me. :)
QuoteBegin-dysfunction+16 January 2006, 16:35-->QUOTE (dysfunction @ 16 January 2006, 16:35) | Well, this has now been featured at the MC forums! I'll do my best to meet everybody's expectations! |
congratulations >D  have u started working on AI yet? or is this version only gonna be 2 player. AI was the really hard part that stumped me, but hopefully not u ;)  i still got some ideas though...
It'd be cool if there was a link version. But it might be unnecessary.
what kind of units are there?
Well... there are viper mkII's :D D
I thought it was with ai already? Not on the map, but in the fighting mode thingy ;D.
'm not planning on implementing AI, at least for the first release; it will be 2-player only, with both linkplay and two-player on one calc. As for units, we have the Vipers (mostly the Mark IIs but I'll have a few Mark IVs and Mark VIIs in certain scenarios to enhance strategy), Raptors, which can carry several different weapons packages (assault mode, scout mode, and long-range mode), and Raiders, which also carry different packages (space superiority mode, scout/long-range mode, and nuclear assault mode). In addition, there will be a variety of capital ships, however the player will not usually control them; their movements will be scripted. These include the Galactica herself, Colonial One (in a few missions you will have to protect it), Cylon Base Stars, probably Cylon Resurrection ships, and probably a few Colonial civilian ships which you will have to protect.
will it be possible to play on the same calc?
QuoteBegin-dysfunction+20 January 2006, 0:23-->QUOTE (dysfunction @ 20 January 2006, 0:23) | it will be 2-player only, with both linkplay and two-player on one calc. |
Yes...
QuoteBegin-dysfunction+16 November 2005, 0:49-->QUOTE (dysfunction @ 16 November 2005, 0:49) | Yeah, I'm a big scifi fan myself (once again, thank you for recommending Serenity!). In fact, I spend lots of time writing scifi short stories, which I hope to start getting published soon. This is why Aura has an [brag]awesome plot,[/brag] and so soon will this game. |
I wish I was a good story writer!!
sry dys missed some part of your post, cant concentrate much sometimes... :/
we all do that when we're in a hurry ;) sounds sweet! 2 player on one calc rocks,just like advance wars :D
This is amazing (can't be said enough). I was hoping we will still see progress on this, though you are working with patoria on Arua.
|
|