Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlestar Galactica
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
7
...
11
Go Down
Author
Topic: Battlestar Galactica (Read 22493 times)
0 Members and 1 Guest are viewing this topic.
dysfunction
Guest
Battlestar Galactica
«
Reply #60 on:
December 02, 2005, 03:33:00 pm »
Yeah all the bugs are gone, I actually came up with a much simpler (and faster) way of doing it now. Large ships look like this in the matrix now:
[63 64.1
75.3 76.2]
If the decimal is 3, it moves up one, if the decimal is 1 it moves left one, if the decimal is 2 it moves up and left.
Logged
dragon__lance
Guest
Battlestar Galactica
«
Reply #61 on:
December 02, 2005, 03:43:00 pm »
intresting, thats a sweet optimisation :thumb:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #62 on:
December 03, 2005, 03:40:00 am »
sound interesting, I hope it works out well
do you think you'll have a new screenie soon? (not necessarly animated)
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #63 on:
December 03, 2005, 10:54:00 am »
No point making a non-animated screenie... but most of it looks the same as before, just with a different logo, so I'll wait until I've redesigned some more stuff.
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlestar Galactica
«
Reply #64 on:
December 03, 2005, 11:08:00 am »
I hope to see this in the 2006 POTY contest.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dysfunction
Guest
Battlestar Galactica
«
Reply #65 on:
December 03, 2005, 03:50:00 pm »
Hey thanks a lot
I KNOW Ultima V will be there.
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlestar Galactica
«
Reply #66 on:
December 03, 2005, 04:54:00 pm »
QuoteBegin-dysfunction+3 December 2005, 21:5-->
QUOTE
(dysfunction @ 3 December 2005, 21:50)
Hey thanks a lot
I KNOW Ultima V will be there.
Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year.
Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so.
Sweeeeet
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #67 on:
December 04, 2005, 02:46:00 pm »
omg that would be wacky fun
random numbar generatorish
if 90% of the POTY choice were Omnimaga (and mostly BASIC for the 83+ category)
still wondering if eps will win a poty tho (even though it sfadin away)
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #68 on:
December 05, 2005, 06:37:00 am »
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).
Logged
CDI
Guest
Battlestar Galactica
«
Reply #69 on:
December 05, 2005, 10:53:00 am »
sorry (if you've already fully answered this question) but can I use/have your paralax scrolling tecnique (I've tried making my own but it never looks good
)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #70 on:
December 05, 2005, 12:41:00 pm »
QuoteBegin-dysfunction+5 December 2005, 12:37-->
QUOTE
(dysfunction @ 5 December 2005, 12:37)
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).
sound nice
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #71 on:
December 06, 2005, 05:35:00 pm »
Okay, finished debugging, all's well there. Now I'm working on attacking, basic attacks should be simple, also I made new explosion sprites that are better than the old, I'll post them in a bit, not tonight though since it's late.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #72 on:
December 07, 2005, 04:26:00 am »
cool, I hope to see it soon (altough it might take a while cuz I'll be away from 1:50 PM today to 3 PM tomorrow, if not later)
Logged
dysfunction
Guest
Battlestar Galactica
«
Reply #73 on:
December 08, 2005, 05:17:00 pm »
Made some optimizations, it runs a good bit faster now.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlestar Galactica
«
Reply #74 on:
December 09, 2005, 09:22:00 am »
how much fps on PTI? I know on the screenshots the old one ran at 1.5 fps
Logged
Print
Pages:
1
...
3
4
[
5
]
6
7
...
11
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Battlestar Galactica