Author Topic: Battlestar Galactica  (Read 22504 times)

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Offline DJ Omnimaga

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Battlestar Galactica
« Reply #135 on: January 12, 2006, 04:26:00 pm »
thats what i guessed so, would be cool to see all text made with that :)smile.gif

dysfunction

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« Reply #136 on: January 12, 2006, 04:40:00 pm »
I don;'t think all the text would be that way, it would take up too much space in pics. But the main menu, intro menu, and key places will use this text; however the softkey-based in-game navigational menu will use regular text.

dysfunction

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« Reply #137 on: January 13, 2006, 12:22:00 pm »
New episode of BSG tonight, aaaannnnddd... New Screenshot!

user posted image

As you can see, attacks are now fully coded. The objectives system isnt quite done yet, but is getting close. I've actually gotten more of the tutorial campaign finished than is shown in this screenie, but I didn't want to ruin much so I only showed part of the first tutorial scenario.

Offline DJ Omnimaga

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« Reply #138 on: January 13, 2006, 01:47:00 pm »
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:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif
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thats unbelivable its soo kewl, especially the intro when the guy talk :Dbiggrin.gif keep up the good work!!!!!!!!!!! :ru13z:king2.gif:ru13z:king2.gif:ru13z:king2.gif:ru13z:king2.gif


all hail the new xLIB master!!!  :bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif

spengo

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Battlestar Galactica
« Reply #139 on: January 13, 2006, 03:08:00 pm »
^what he said

dragon__lance

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« Reply #140 on: January 13, 2006, 04:01:00 pm »
lol, i completely agree. WOWOWOWOWOW thats just amazing!!! that is so cool how u made the face be animated, and attacking animations are amazing  :bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif
You are the master Dysfunction :Dbiggrin.gif

Offline necro

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« Reply #141 on: January 13, 2006, 04:05:00 pm »
very neat...but could you post a non-smoothed screen shot?  easier to see how the game will actualy look
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Offline kalan_vod

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« Reply #142 on: January 13, 2006, 05:04:00 pm »
QuoteBegin-necro+13 January 2006, 22:05-->
QUOTE (necro @ 13 January 2006, 22:05)
very neat...but could you post a non-smoothed screen shot?  easier to see how the game will actualy look  

 I think that just happens with PTI, also the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.

dysfunction

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« Reply #143 on: January 13, 2006, 05:04:00 pm »
What do you mean non-smoothed?

Offline kalan_vod

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« Reply #144 on: January 13, 2006, 05:11:00 pm »
QuoteBegin-dysfunction+13 January 2006, 23:04-->
QUOTE (dysfunction @ 13 January 2006, 23:04)
What do you mean non-smoothed?  

 How when you move something like text or so it leaves a trail behind it.

dysfunction

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« Reply #145 on: January 13, 2006, 07:03:00 pm »
Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc).

Offline Spellshaper

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« Reply #146 on: January 14, 2006, 01:30:00 am »
QuoteBegin-kalan_vod+14 January 2006, 5:04-->
QUOTE (kalan_vod @ 14 January 2006, 5:04)
the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.  

 actually FFTOM used a bunch of Asmprgms, too ;)wink.gif


and that screenie is absoultely awesome! :bow:worship.gif
kewl talking animation, kewl text, kewl battle animations!!!!11!!

Offline DJ Omnimaga

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« Reply #147 on: January 14, 2006, 03:41:00 am »
QuoteBegin-dysfunction+14 January 2006, 1:03-->
QUOTE (dysfunction @ 14 January 2006, 1:03)
Well, the 83's screen is naturally a bit blurry, but you're right, most emulators do overstate that blurriness by turning it grayscale. The only one that I've seen which doesn't really do this is TI Flash Debugger, but it has a whole host of other limitations (doesn't support grayscale, runs far too fast, doesn't support contrast changing, has awful keypress detection, etc).

In pindurTI debugger you can change the LCD settings, put momentum up and down to 100% and it will be almost like flash debugger.

ALso I noticed the screenie seems a bit blurry at 2x size, you should disable optimising when resizing gifs in image editors so it wont look anti aliased :)smile.gif


EDIT: 3000th post

CDI

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« Reply #148 on: January 14, 2006, 09:33:00 am »
*CDI

dysfunction

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« Reply #149 on: January 16, 2006, 09:35:00 am »
Well, this has now been featured at the MC forums! I'll do my best to meet everybody's expectations!