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Omnimaga
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Belts
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Topic: Belts (Read 4677 times)
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phenomist
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Belts
«
on:
March 18, 2011, 12:25:50 am »
Alternative possible names: "Conveyor", "SortBall"
First, I want to know if this is an original concept on the calculator. (Inspired by a game from the LEGO website, back when it still had decent games - yeah it's removed)
Basically, you can control the direction of the conveyor belts (I'm thinking of using the F1-F5 keys) to sort the balls into the right sacks. Physics will be simple (no parabolic motion, say) to keep the game running fast. Additional elements like teleporters, linked conveyors, floor hatches, mutator machines, and more will be added eventually.
A mockup of the game is shown. Made with good old MS Paint
«
Last Edit: March 18, 2011, 12:28:13 am by phenomist
»
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leafy
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Re: Belts
«
Reply #1 on:
March 18, 2011, 12:38:52 am »
If you're going to use F1-F5 make the game sideways. Or find some other control scheme, mr. phenomist sr.
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phenomist
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Re: Belts
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Reply #2 on:
March 18, 2011, 12:51:38 am »
Sure, I can make the game sideways. It wouldn't make programming the game much different... as the playing field is essentially square.
But wait, that'd make a fairly awkward game.
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Builderboy
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Would you kindly?
Re: Belts
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Reply #3 on:
March 18, 2011, 01:21:42 am »
The best control scheme I can think of is 2nd keys and downward, which would vertically correspond to the conveyor belts. Also I have to say that that mockup looks excelent!
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Hot_Dog
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Re: Belts
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Reply #4 on:
March 18, 2011, 02:32:50 am »
Wonderful concept! What language? Axe?
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phenomist
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Re: Belts
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Reply #5 on:
March 18, 2011, 02:44:15 am »
Yep, it'll be on Axe.
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jnesselr
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TAO == epic
Re: Belts
«
Reply #6 on:
March 18, 2011, 03:18:30 pm »
That looks interesting actually. I agree with the 2nd-X
2
key idea.
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Ashbad
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Re: Belts
«
Reply #7 on:
March 18, 2011, 03:22:09 pm »
nice concept! Can't say I ever saw one like it. It seems lie it could be really cool
Good luck! And keep us updated
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FinaleTI
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Re: Belts
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Reply #8 on:
March 18, 2011, 03:22:47 pm »
I remember that LEGO game. It was fun. This looks pretty cool too.
The 2nd-x
2
keys would work fairly well.
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Re: Belts
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Reply #9 on:
March 18, 2011, 06:29:22 pm »
This sounds pretty cool! Good luck.
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jnesselr
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Re: Belts
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Reply #10 on:
March 21, 2011, 10:25:09 pm »
So, is that a concept screenshot, or what? Any progress on this?
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leafy
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Re: Belts
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Reply #11 on:
March 21, 2011, 11:01:31 pm »
I do believe he has programmed:
.BELTS
Repeat getKey(15)
End
Return
Good progress is being made
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Darl181
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Re: Belts
«
Reply #12 on:
March 21, 2011, 11:21:15 pm »
He can optimize that by taking out the return
Seriously, can't wait to see what this ends up as...
«
Last Edit: March 22, 2011, 07:58:13 pm by Darl181
»
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Happybobjr
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Re: Belts
«
Reply #13 on:
March 21, 2011, 11:28:01 pm »
Yes
and he should spell balls as ballz
«
Last Edit: March 21, 2011, 11:28:30 pm by Happybobjr
»
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Re: Belts
«
Reply #14 on:
March 22, 2011, 12:59:03 am »
ooh, fancy
and i can't recall ever having visited the lego site, but for some reason i recognise that game. good luck with it, anyways, and don't hesitate to ask questions.
oh, and i'm also a fan of the 2nd and downwards keys, as turning the calculator sideways is a little awkward and makes screenshot making more difficult.
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