Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Belts
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Belts (Read 4693 times)
0 Members and 1 Guest are viewing this topic.
phenomist
LV4
Regular (Next: 200)
Posts: 132
Rating: +46/-3
Belts
«
on:
March 18, 2011, 12:25:50 am »
Alternative possible names: "Conveyor", "SortBall"
First, I want to know if this is an original concept on the calculator. (Inspired by a game from the LEGO website, back when it still had decent games - yeah it's removed)
Basically, you can control the direction of the conveyor belts (I'm thinking of using the F1-F5 keys) to sort the balls into the right sacks. Physics will be simple (no parabolic motion, say) to keep the game running fast. Additional elements like teleporters, linked conveyors, floor hatches, mutator machines, and more will be added eventually.
A mockup of the game is shown. Made with good old MS Paint
«
Last Edit: March 18, 2011, 12:28:13 am by phenomist
»
Logged
+2/-0 karm for this message
Level Designer for Graviter
[Disclaimer: I can't program for my life.]
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Belts
«
Reply #1 on:
March 18, 2011, 12:38:52 am »
If you're going to use F1-F5 make the game sideways. Or find some other control scheme, mr. phenomist sr.
Logged
In-progress: Graviter (...)
phenomist
LV4
Regular (Next: 200)
Posts: 132
Rating: +46/-3
Re: Belts
«
Reply #2 on:
March 18, 2011, 12:51:38 am »
Sure, I can make the game sideways. It wouldn't make programming the game much different... as the playing field is essentially square.
But wait, that'd make a fairly awkward game.
Logged
Level Designer for Graviter
[Disclaimer: I can't program for my life.]
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Belts
«
Reply #3 on:
March 18, 2011, 01:21:42 am »
The best control scheme I can think of is 2nd keys and downward, which would vertically correspond to the conveyor belts. Also I have to say that that mockup looks excelent!
Logged
Hot_Dog
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3006
Rating: +445/-10
Re: Belts
«
Reply #4 on:
March 18, 2011, 02:32:50 am »
Wonderful concept! What language? Axe?
Logged
phenomist
LV4
Regular (Next: 200)
Posts: 132
Rating: +46/-3
Re: Belts
«
Reply #5 on:
March 18, 2011, 02:44:15 am »
Yep, it'll be on Axe.
Logged
Level Designer for Graviter
[Disclaimer: I can't program for my life.]
jnesselr
King Graphmastur
LV11
Super Veteran (Next: 3000)
Posts: 2270
Rating: +81/-20
TAO == epic
Re: Belts
«
Reply #6 on:
March 18, 2011, 03:18:30 pm »
That looks interesting actually. I agree with the 2nd-X
2
key idea.
Logged
Ashbad
Guest
Re: Belts
«
Reply #7 on:
March 18, 2011, 03:22:09 pm »
nice concept! Can't say I ever saw one like it. It seems lie it could be really cool
Good luck! And keep us updated
Logged
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Belts
«
Reply #8 on:
March 18, 2011, 03:22:47 pm »
I remember that LEGO game. It was fun. This looks pretty cool too.
The 2nd-x
2
keys would work fairly well.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Belts
«
Reply #9 on:
March 18, 2011, 06:29:22 pm »
This sounds pretty cool! Good luck.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
jnesselr
King Graphmastur
LV11
Super Veteran (Next: 3000)
Posts: 2270
Rating: +81/-20
TAO == epic
Re: Belts
«
Reply #10 on:
March 21, 2011, 10:25:09 pm »
So, is that a concept screenshot, or what? Any progress on this?
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Belts
«
Reply #11 on:
March 21, 2011, 11:01:31 pm »
I do believe he has programmed:
.BELTS
Repeat getKey(15)
End
Return
Good progress is being made
Logged
In-progress: Graviter (...)
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Belts
«
Reply #12 on:
March 21, 2011, 11:21:15 pm »
He can optimize that by taking out the return
Seriously, can't wait to see what this ends up as...
«
Last Edit: March 22, 2011, 07:58:13 pm by Darl181
»
Logged
Vy'o'us pleorsdti thl'e gjaemue
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Belts
«
Reply #13 on:
March 21, 2011, 11:28:01 pm »
Yes
and he should spell balls as ballz
«
Last Edit: March 21, 2011, 11:28:30 pm by Happybobjr
»
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Belts
«
Reply #14 on:
March 22, 2011, 12:59:03 am »
ooh, fancy
and i can't recall ever having visited the lego site, but for some reason i recognise that game. good luck with it, anyways, and don't hesitate to ask questions.
oh, and i'm also a fan of the 2nd and downwards keys, as turning the calculator sideways is a little awkward and makes screenshot making more difficult.
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Belts