Author Topic: Belts  (Read 4694 times)

0 Members and 1 Guest are viewing this topic.

Offline phenomist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 132
  • Rating: +46/-3
    • View Profile
Belts
« on: March 18, 2011, 12:25:50 am »
Alternative possible names: "Conveyor", "SortBall"

First, I want to know if this is an original concept on the calculator. (Inspired by a game from the LEGO website, back when it still had decent games - yeah it's removed)

Basically, you can control the direction of the conveyor belts (I'm thinking of using the F1-F5 keys) to sort the balls into the right sacks. Physics will be simple (no parabolic motion, say) to keep the game running fast. Additional elements like teleporters, linked conveyors, floor hatches, mutator machines, and more will be added eventually.



A mockup of the game is shown. Made with good old MS Paint :D
« Last Edit: March 18, 2011, 12:28:13 am by phenomist »
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Belts
« Reply #1 on: March 18, 2011, 12:38:52 am »
If you're going to use F1-F5 make the game sideways. Or find some other control scheme, mr. phenomist sr.
In-progress: Graviter (...)

Offline phenomist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 132
  • Rating: +46/-3
    • View Profile
Re: Belts
« Reply #2 on: March 18, 2011, 12:51:38 am »
Sure, I can make the game sideways. It wouldn't make programming the game much different... as the playing field is essentially square.

But wait, that'd make a fairly awkward game.
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Belts
« Reply #3 on: March 18, 2011, 01:21:42 am »
The best control scheme I can think of is 2nd keys and downward, which would vertically correspond to the conveyor belts.  Also I have to say that that mockup looks excelent!  :D

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Belts
« Reply #4 on: March 18, 2011, 02:32:50 am »
Wonderful concept!  What language?  Axe?

Offline phenomist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 132
  • Rating: +46/-3
    • View Profile
Re: Belts
« Reply #5 on: March 18, 2011, 02:44:15 am »
Yep, it'll be on Axe.
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Belts
« Reply #6 on: March 18, 2011, 03:18:30 pm »
That looks interesting actually.  I agree with the 2nd-X2 key idea.

Ashbad

  • Guest
Re: Belts
« Reply #7 on: March 18, 2011, 03:22:09 pm »
nice concept!  Can't say I ever saw one like it.  It seems lie it could be really cool :D

Good luck!  And keep us updated :)

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Belts
« Reply #8 on: March 18, 2011, 03:22:47 pm »
I remember that LEGO game. It was fun. This looks pretty cool too.
The 2nd-x2 keys would work fairly well.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Belts
« Reply #9 on: March 18, 2011, 06:29:22 pm »
This sounds pretty cool!  Good luck. :)

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Belts
« Reply #10 on: March 21, 2011, 10:25:09 pm »
So, is that a concept screenshot, or what?  Any progress on this?

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Belts
« Reply #11 on: March 21, 2011, 11:01:31 pm »
I do believe he has programmed:

.BELTS
Repeat getKey(15)
End
Return

Good progress is being made :P
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Belts
« Reply #12 on: March 21, 2011, 11:21:15 pm »
He can optimize that by taking out the return ;) :P

Seriously, can't wait to see what this ends up as...
« Last Edit: March 22, 2011, 07:58:13 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Belts
« Reply #13 on: March 21, 2011, 11:28:01 pm »
Yes

and he  should spell balls as ballz :P
« Last Edit: March 21, 2011, 11:28:30 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Belts
« Reply #14 on: March 22, 2011, 12:59:03 am »
ooh, fancy
and i can't recall ever having visited the lego site, but for some reason i recognise that game. good luck with it, anyways, and don't hesitate to ask questions.

oh, and i'm also a fan of the 2nd and downwards keys, as turning the calculator sideways is a little awkward and makes screenshot making more difficult.