0 Members and 1 Guest are viewing this topic.
I won't add scrolling edges to this game, but I'm saving that for my ball "Toy" game, which features a gigantic world to play around with a ball in
I always liked that method too rather fast and a bit quicker to code. Right now my challenge is getting it to smoothscroll with the character moving fotwards-backwards nearer to the edge.Also, I guess I didn't explain what is in version 1.0:-Sports announcer after each round-instant replay letting you look at the last 20 frames before the last score-A decent title screen, options screen, and info screen-you can actually win the game now (takes ten scores)-fixed a few bugs-etc.the replay is the coolest though
it does require about 14K open RAM, but it's safecoded to tell you when you're getting near low RAM and if you have enough to allow playing of movies. It's worth the memory however, as it is REALLY cool... and also, the program can be ran from the RAM nostub and still have enough room for the replay data.