Author Topic: BimBall -- AKA super wallball  (Read 10180 times)

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Ashbad

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Re: BimBall -- AKA super wallball
« Reply #45 on: March 18, 2011, 03:30:32 pm »
yeah, I was gonna put in a bouncing ball, but this was a test to see how fast I could speed-code a game.  this was made in exactly 30 minutes during my science class ;)

EDIT: for some reason it's going really slow, so I'm posting the screenie here in another format to see if it'll go real speed.  If not, maybe I need to record them differently?
EDIT2: a bit faster, but it should be going at a decent rate in firefox :( for some reason it's only this screenie.

« Last Edit: March 18, 2011, 03:46:38 pm by Ashbad »

Ashbad

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Re: BimBall -- AKA super wallball
« Reply #46 on: March 19, 2011, 07:00:18 am »
NEWS: you can now download 1.1.0 in the downloads section of this site.  Thanks for all support!

Offline DJ Omnimaga

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Re: BimBall -- AKA super wallball
« Reply #47 on: March 20, 2011, 12:21:56 am »
I tried this this afternoon and it was quite fun to play. I noticed a bug, though:

Offline leafy

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Re: BimBall -- AKA super wallball
« Reply #48 on: March 20, 2011, 12:28:08 am »
I think in the old version there was a way to always force a win without trying. I"ll see if I can replicate it in this version :P
@DJ I think it's using pixel detection so you're essential wallclimbing xD Probably should fix that, Ashbad.
« Last Edit: March 20, 2011, 12:28:43 am by leafiness0 »
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Offline Darl181

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Re: BimBall -- AKA super wallball
« Reply #49 on: March 20, 2011, 12:47:38 am »
EDIT: for some reason it's going really slow, so I'm posting the screenie here in another format to see if it'll go real speed.  If not, maybe I need to record them differently?
EDIT2: a bit faster, but it should be going at a decent rate in firefox :( for some reason it's only this screenie.
If you're using chrome, try recording it at 9 FPS.
Also the game looks awesome.
* Darl181 lost
« Last Edit: March 20, 2011, 12:47:54 am by Darl181 »
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Offline leafy

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Re: BimBall -- AKA super wallball
« Reply #50 on: March 20, 2011, 01:08:13 am »
* Darl181 lost
I hate you more every day :P
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Offline Darl181

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Re: BimBall -- AKA super wallball
« Reply #51 on: March 20, 2011, 01:16:58 am »
I love you too :P no homo btw
« Last Edit: March 20, 2011, 01:24:01 am by Darl181 »
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Ashbad

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Re: BimBall -- AKA super wallball
« Reply #52 on: March 20, 2011, 10:56:42 am »
I tried this this afternoon and it was quite fun to play. I noticed a bug, though:

I actually found that a while ago ^-^

I kept it to see how long it would take someone to find it ;D
No joke.

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Re: BimBall -- AKA super wallball
« Reply #53 on: March 20, 2011, 11:02:00 am »
Lol, you could do that when playing basketball -- just sit in the basket :P




Ashbad

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Re: BimBall -- AKA super wallball
« Reply #54 on: March 20, 2011, 11:02:52 am »
^-^

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Re: BimBall -- AKA super wallball
« Reply #55 on: March 21, 2011, 01:57:11 am »
Indeed. That reminds me... would Axe and the calc handle an actual basket ball game well? (I think hockey would be better, tho)

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Re: BimBall -- AKA super wallball
« Reply #56 on: March 21, 2011, 02:15:30 am »
Hockey could look pretty cool, but I'm not so sure if the calc could handle all the ai. Maybe a version with less players such as 3 per side instead of 6. I also thought baseball could be possible too. for basetball, not the actual game, but maybe something more like a free throwing game you sometimes see at arcades where the basket moves around.

and Ashbad, that looks great. I just need to go find my usb cable now.  :thumbsup:

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
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7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: BimBall -- AKA super wallball
« Reply #57 on: March 21, 2011, 05:52:55 am »
IMO, the AI is a bit too good, and you move too slow i think
Nice game, either (I lost)
I'm not a nerd but I pretend:

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Re: BimBall -- AKA super wallball
« Reply #58 on: March 25, 2011, 06:48:53 pm »
z80man yeah maybe. I thought about maybe a port of Ice Hockey, which is also available on 68K calcs. Back in 2003, Spitfire Productions (one of the many ancestors of Revsoft) team had someone working on one, but unfortunately the guy vanished. :(

Offline Darl181

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Re: BimBall -- AKA super wallball
« Reply #59 on: March 25, 2011, 06:55:05 pm »
I was playing this a bit during school today, some thoughts.
• Is there a pause?  If so, could it be moved to MODE?
• Collision detection could use some working on.  Sometimes it would shoot through the bottom or side of the basket and be called a score, also sometimes the ball would fall right through the triangle/paddle/whatever
• Maybe an option to change the max scores, maybe to something like 5 or 20 instead of 10

Nice game ;D
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