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Topic: Res (Read 4214 times)
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kalan_vod
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Res
«
on:
April 01, 2009, 12:02:14 am »
Update [03/31/09]:
This is being totally re-written, the data is even being re-optimized into a more efficient form for memory sake.
Things added since last update:
-Nothing, it is being totally re-written
Things to be added:
-More rooms/puzzles.
-Add more to the story line.
-Work on the read me.
This was a project I had hit hard, but lost interest. It is a larger project than I normally work on, and thus less likely to be completed. I do look forward to coding on this, but I re-started this back in January this year and have not worked on it since about early February. More info can be found at
kalanrock.us
, which contains the history of this project.
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Res
«
Reply #1 on:
April 01, 2009, 04:01:30 am »
ooh nice you're working on this a bit more. I love the map transitions and the speed. This brings me back some good old memories too
(hoping it's not an april fools joke
)
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kalan_vod
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Re: Res
«
Reply #2 on:
April 01, 2009, 06:21:22 pm »
Thanks kevin, and no this is not a April fools joke lol. I like the transitions too, just need to make more rooms "maps". I plan on working on this again soon, I just have several other projects that I have started/stopped and plan on announcing them soon...
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Res
«
Reply #3 on:
April 01, 2009, 11:06:03 pm »
cool glad it isn't (altough still 57 minutes to go ;.
try to not work on way too many at once, though, a few should be fine, that way you should be able to finish at least one or two faster ^^
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kalan_vod
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Re: Res
«
Reply #4 on:
April 01, 2009, 11:16:57 pm »
To keep motivation and not get bored with it, I keep several projects going
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TIfanx1999
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Re: Res
«
Reply #5 on:
April 11, 2009, 12:06:38 pm »
Oh wow, nice to see Kalan working on something too. =) You gonna use X-lib or Celtic?
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DJ Omnimaga
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Re: Res
«
Reply #6 on:
April 11, 2009, 06:33:33 pm »
I think he's using xLIB, since this project was started 4 years ago, but it should work fine with Celtic III since it's backwards compatible (and run faster)
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kalan_vod
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Re: Res
«
Reply #7 on:
April 12, 2009, 12:09:50 am »
It is with xLIB currently, when I do see full support for xLIB with Celtic I will use it. I do not check the updates too often, but I guess it still does not support 100%.
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DJ Omnimaga
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Re: Res
«
Reply #8 on:
April 12, 2009, 01:49:16 pm »
yeah it's more like 99%. Mainly the sprite routine doesn't fully work, and some other functions doesn,t work on the TI-Nspire, unlike xLIB. If Celtic III is finished and you still use xLIB people will be able to play your game with both xLIB and Celtic III ^^
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