The Block Eater series is one I started 5 years ago and I have applied it to many calc lanuages, including BASIC, xLIB, Celtic 3, Omnicalc, BatLib, ReCode, and Grammer. Once again, I am making it in Grammer, but this time I want to add more features and game modes.
Anyway, I have been talking about this on IRC, so I will release this outline in case I don't have the drive to finish this. It features grayscale, sound, score and timekeeping, and this is during gameplay, maintaining its speed at 6MHz. I tried to make sure Wabbit capture it as close to possible as it looks on an actual calc
What I want to add/change:
Traditionally, the game is played based on a time limit and you have to eat a set number of blocks in that time with obstacles making some blocks difficult to reach. This time, I want to set a time limit and you have to get a certain amount of blocks, but you keep playing until time runs out. The more blocks you get, the higher your score. You will need a certain score to move on to harder modes and there will be modes with enemies moving at random and modes where they chase you intelligently. I want to add a highscore system to make things more interesting
Another note, you will want the latest version of Grammer.