Author Topic: Block Eater 2  (Read 3155 times)

0 Members and 2 Guests are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Block Eater 2
« on: February 25, 2012, 03:22:39 pm »
The Block Eater series is one I started 5 years ago and I have applied it to many calc lanuages, including BASIC, xLIB, Celtic 3, Omnicalc, BatLib, ReCode, and Grammer. Once again, I am making it in Grammer, but this time I want to add more features and game modes.
Anyway, I have been talking about this on IRC, so I will release this outline in case I don't have the drive to finish this. It features grayscale, sound, score and timekeeping, and this is during gameplay, maintaining its speed at 6MHz. I tried to make sure Wabbit capture it as close to possible as it looks on an actual calc :)

What I want to add/change:
Traditionally, the game is played based on a time limit and you have to eat a set number of blocks in that time with obstacles making some blocks difficult to reach. This time, I want to set a time limit and you have to get a certain amount of blocks, but you keep playing until time runs out. The more blocks you get, the higher your score. You will need a certain score to move on to harder modes and there will be modes with enemies moving at random and modes where they chase you intelligently. I want to add a highscore system to make things more interesting :)

Another note, you will want the latest version of Grammer.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Block Eater 2
« Reply #1 on: February 25, 2012, 09:58:31 pm »
I'll download this to understand greyscale stuff better. :D
Also, you took my place for first sound grammer game(Which I was currently working on) D:
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Block Eater 2
« Reply #2 on: February 26, 2012, 12:19:58 am »
Sorry D: I just had the sudden inspiration earlier .__. ;]

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #3 on: February 26, 2012, 07:56:49 am »
This looks nice, though a bit like Pacman. Looking from the screenshot, I like the idea

EDIT: Ok something went horribly wrong. I downloaded Grammer from the link in your sig then ran the app and selected Block Eater 2. This is what happened:
I was running OS2.41 on WabbitEmu.
« Last Edit: February 26, 2012, 07:57:39 am by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Block Eater 2
« Reply #4 on: February 26, 2012, 10:37:45 am »
Sorry, I have forgotten to update my signature. I posted here with the latest version : http://ourl.ca/13558/287321
Sorry :/

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #5 on: February 26, 2012, 03:53:14 pm »
I thought it was  v.2.31 and now it's 2.24?
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Block Eater 2
« Reply #6 on: February 26, 2012, 03:59:28 pm »
I label the version in a weird way :/ It is the date, so 2.24.02.12 is Grammer 2 compiled on 24 February 2012 x.x I should have switched that so it was 2.12.02.24 as that might make more sense D:

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #7 on: February 26, 2012, 06:15:04 pm »
Yeah, probably YY.MM.DD makes more sense, as the day keeps changing dramatically. Usually the first numbers in version numbers are more significant.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #8 on: February 26, 2012, 08:16:26 pm »
Um, I can't control the block eater. I can make him rotate, but he doesn't move.
sorry for DP
« Last Edit: February 26, 2012, 08:16:36 pm by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Block Eater 2
« Reply #9 on: February 26, 2012, 09:21:02 pm »
O.o I made sure and it worked well for me. I even downloaded from all the links I provided .___. Might I ask the calc model you are using?

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #10 on: February 28, 2012, 05:17:19 pm »
OS v2.41 on WabbitEmu. I may delete everything and try again.
W8 I have Grammer Version v2.22.02.12. Do I need 2.24.02.12?
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Block Eater 2
« Reply #11 on: February 28, 2012, 05:18:10 pm »
.24 is the version with grayscale support and whatnot

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Block Eater 2
« Reply #12 on: February 28, 2012, 07:25:25 pm »
Ok I'll retry later. Bit busy right now. And good job for adding enemies.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)