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Blur - It's like fast tunnel, but with Nethams
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Topic: Blur - It's like fast tunnel, but with Nethams (Read 14631 times)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #30 on:
October 04, 2010, 05:32:41 pm »
Ah ok. Good luck
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Deep Toaster
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #31 on:
October 04, 2010, 06:56:15 pm »
Oh, and some other ideas: Being able to fall back/come forward, and collisions between friendly ships.
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FinaleTI
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #32 on:
October 04, 2010, 07:20:44 pm »
Sounds good.
Here are the currently planned features:
* Classic Mode
- 4 Difficulties (Easy, Normal, Hard, Netham)
- Tunnel size depends on difficulty
- Save and race against a 'ghost'
- Highscore for each ship for each difficulty
* Mirage Tunnel
- 4 Difficulties (Easy, Normal, Hard, Save the Whales)
- Greyscale tunnel that sporadically disappears and reappears
- Highscore for each ship for each difficulty
* Enemy Assault
- 4 Difficulties (Easy, Normal, Hard, Assault of the Squirreliojazz)
- Dodge waves of enemies
- Highscore for each ship for each difficulty
* Mutiplayer
- 4 Difficulties (Easy, Normal, Hard, Rick Astley)
- Link play
- Highscore for each ship for each difficulty
«
Last Edit: October 04, 2010, 07:27:47 pm by FinaleTI
»
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I will be combining Blur and Collision Course into a single gamepack. On hold.
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Deep Toaster
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Re: Blur - It's like fast tunnel, but with Nethams
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Reply #33 on:
October 04, 2010, 07:22:03 pm »
Sounds great! Good luck! I'm looking forward to this being the next Tunnel...
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ztrumpet
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #34 on:
October 04, 2010, 07:27:07 pm »
Awesome! How does Multiplayer work?
Also, I think you messed this line up in the post above:
Quote from: FinaleTI on October 04, 2010, 07:20:44 pm
- 3 Difficulties (Easy, Normal, Hard)
It should say "- 4 Difficulties (Easy, Normal, Hard, Rick Astley)
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FinaleTI
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #35 on:
October 04, 2010, 07:37:01 pm »
Lol. Fixed.
Multiplayer would use Axe's linking commands to send the two bytes used for the other player's position (1 byte for x-position, 1 byte for y-position). I'm thinking about how I show the other player's ship though. Perhaps I could display the other player's ship as grey in the background.
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Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
Deep Toaster
So much to do, so much time, so little motivation
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Posts: 8217
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #36 on:
October 04, 2010, 07:39:19 pm »
That's be awesome! I was thinking two ships on one calc, but truly "multiplayer" would be epic! This is much more than Tunnel!
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #37 on:
October 04, 2010, 09:47:23 pm »
Those features sounds promising
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Deep Toaster
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Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #38 on:
October 07, 2010, 07:40:03 pm »
So, how's this going?
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FinaleTI
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Believe in the pony that believes in you!
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #39 on:
October 07, 2010, 09:18:17 pm »
I've been working on the GUI for this as well as fixing a few mapping glitches for Pokemon TI. I hope to finish up Classic Mode soon, as soon as the GUI is done, then maybe I can release another beta.
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Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #40 on:
October 07, 2010, 10:02:11 pm »
Looks nice so far
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Deep Toaster
So much to do, so much time, so little motivation
Administrator
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Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #41 on:
October 07, 2010, 10:03:50 pm »
UI looks great
Love the choices.
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Blur - It's like fast tunnel, but with Nethams