Author Topic: Blur - It's like fast tunnel, but with Nethams  (Read 14308 times)

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Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #15 on: October 03, 2010, 08:24:23 pm »
Enemy ships!




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #16 on: October 03, 2010, 08:25:55 pm »
Oh noes!


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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #17 on: October 03, 2010, 08:27:58 pm »
Eh? Why not? :D

Playing with enemy suicide bombers would be fun. In other words, have them move randomly to try to crash into the player.




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #18 on: October 03, 2010, 08:35:47 pm »
Sounds interesting. I wonder how I should implement that into the tunnel gameplay....

I could just have a greyscale scrolling background with you dodging enemies in the foreground...
That sounds pretty cool actually. * FinaleTI goes off to work on that *


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #19 on: October 03, 2010, 08:38:14 pm »
Sounds awesome! Don't you love DispGraphr...




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #20 on: October 03, 2010, 08:54:01 pm »
And interrupts.  ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #21 on: October 03, 2010, 10:07:32 pm »
Really? How are you using them?




Offline ztrumpet

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #22 on: October 03, 2010, 10:46:24 pm »
I'm guessing the DispGraphr is in the interrupt. :)

Sounds like an awesome idea! * ZTrumpet wants! ;D
« Last Edit: October 03, 2010, 10:46:48 pm by ztrumpet »

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #23 on: October 03, 2010, 10:48:06 pm »
I'm guessing the DispGraphr is in the interrupt. :)

I thought they didn't work with interrupts...




Offline ztrumpet

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #24 on: October 03, 2010, 10:48:53 pm »
DispGraphrr used to not, but now they both do! ;D

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #25 on: October 03, 2010, 10:53:06 pm »
No, apparently that's why this happened.




Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #26 on: October 03, 2010, 11:13:59 pm »
Multiplayer or enemy ships would be awesome :D


Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #27 on: October 04, 2010, 05:23:40 pm »
No, apparently that's why this happened.
Nope. Dispgraphrr had nothing to do with that problem. I didn't have to change the interrupt at all and it works now.


Multiplayer or enemy ships would be awesome :D
Multiplayer sounds fairly easy to do actually. I was planning to add a feature to let you record and race your 'ghost' in classic mode, as well, so I could base the multiplayer off that. The enemy ships thing could actually take longer, it depends on the kind of AI I want to use.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #28 on: October 04, 2010, 05:24:40 pm »
About AI would there be collision detection between both ships?

Ghost seems like a good idea too.

Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #29 on: October 04, 2010, 05:29:35 pm »
Collision between the player and enemies needs to be done as well, but that's probably gonna be easier than the AI (unless I make a really bad AI).


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.