Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Blur - It's like fast tunnel, but with Nethams
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: Blur - It's like fast tunnel, but with Nethams (Read 14298 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #30 on:
October 04, 2010, 05:32:41 pm »
Ah ok. Good luck
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #31 on:
October 04, 2010, 06:56:15 pm »
Oh, and some other ideas: Being able to fall back/come forward, and collisions between friendly ships.
Logged
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #32 on:
October 04, 2010, 07:20:44 pm »
Sounds good.
Here are the currently planned features:
* Classic Mode
- 4 Difficulties (Easy, Normal, Hard, Netham)
- Tunnel size depends on difficulty
- Save and race against a 'ghost'
- Highscore for each ship for each difficulty
* Mirage Tunnel
- 4 Difficulties (Easy, Normal, Hard, Save the Whales)
- Greyscale tunnel that sporadically disappears and reappears
- Highscore for each ship for each difficulty
* Enemy Assault
- 4 Difficulties (Easy, Normal, Hard, Assault of the Squirreliojazz)
- Dodge waves of enemies
- Highscore for each ship for each difficulty
* Mutiplayer
- 4 Difficulties (Easy, Normal, Hard, Rick Astley)
- Link play
- Highscore for each ship for each difficulty
«
Last Edit: October 04, 2010, 07:27:47 pm by FinaleTI
»
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #33 on:
October 04, 2010, 07:22:03 pm »
Sounds great! Good luck! I'm looking forward to this being the next Tunnel...
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #34 on:
October 04, 2010, 07:27:07 pm »
Awesome! How does Multiplayer work?
Also, I think you messed this line up in the post above:
Quote from: FinaleTI on October 04, 2010, 07:20:44 pm
- 3 Difficulties (Easy, Normal, Hard)
It should say "- 4 Difficulties (Easy, Normal, Hard, Rick Astley)
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #35 on:
October 04, 2010, 07:37:01 pm »
Lol. Fixed.
Multiplayer would use Axe's linking commands to send the two bytes used for the other player's position (1 byte for x-position, 1 byte for y-position). I'm thinking about how I show the other player's ship though. Perhaps I could display the other player's ship as grey in the background.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #36 on:
October 04, 2010, 07:39:19 pm »
That's be awesome! I was thinking two ships on one calc, but truly "multiplayer" would be epic! This is much more than Tunnel!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #37 on:
October 04, 2010, 09:47:23 pm »
Those features sounds promising
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #38 on:
October 07, 2010, 07:40:03 pm »
So, how's this going?
Logged
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #39 on:
October 07, 2010, 09:18:17 pm »
I've been working on the GUI for this as well as fixing a few mapping glitches for Pokemon TI. I hope to finish up Classic Mode soon, as soon as the GUI is done, then maybe I can release another beta.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #40 on:
October 07, 2010, 10:02:11 pm »
Looks nice so far
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Blur - It's like fast tunnel, but with Nethams
«
Reply #41 on:
October 07, 2010, 10:03:50 pm »
UI looks great
Love the choices.
Logged
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Blur - It's like fast tunnel, but with Nethams