0 Members and 3 Guests are viewing this topic.
:.AXE:[Pic1->Pic1 (where Pic1 is basically a black screen):DiagnosticOff:Repeat getkey(0):Pic1->Dispgraph:End
This looks amazing, how did I just see this? lolAlso, just a tip, put your stuffs inside a [co<a></a>de] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces.
Wow, pretty amazing!You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInvto remove the random data from the last buffer line in the title screen.Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).
It looks great. Are you planning on overlaying the character onto the background to that the space behind them isn't white?
couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?
you can try it out by downloading my program or by using the following code:Code::.AXE:[Pic1->Pic1 (where Pic1 is basically a black screen):DiagnosticOff:Repeat getkey(0):Pic1->Dispgraph:End