Author Topic: Bomberman  (Read 25052 times)

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Offline yunhua98

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Re: Bomberman
« Reply #45 on: November 05, 2010, 11:40:16 pm »
here's a screenie:


it doesn't really show it well at all though.  its kinda like a ripple effect where grey slanted rows of pixels scroll up on a black background.

you can try it out by downloading my program or by using the following code:
Code: [Select]
:.AXE
:[Pic1->Pic1  (where Pic1 is basically a black screen)
:DiagnosticOff
:Repeat getkey(0)
:Pic1->Dispgraph
:End
« Last Edit: November 05, 2010, 11:41:43 pm by yunhua98 »

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Offline Hot_Dog

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Re: Bomberman
« Reply #46 on: November 06, 2010, 03:11:05 am »
And it's a beauty!

Offline Netham45

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Re: Bomberman
« Reply #47 on: November 06, 2010, 03:25:19 am »
This looks amazing, how did I just see this? lol


Also, just a tip, put your stuffs inside a [code] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces. :P
« Last Edit: November 06, 2010, 03:27:30 am by Netham45 »
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Offline Aichi

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Re: Bomberman
« Reply #48 on: November 06, 2010, 03:52:36 am »
Wow, pretty amazing!
You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInv
to remove the random data from the last buffer line in the title screen.
Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).
« Last Edit: November 06, 2010, 03:59:01 am by Aichi »

Offline squidgetx

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Re: Bomberman
« Reply #49 on: November 06, 2010, 09:46:02 am »
oooh nice effect yunhua :) Looking forward to this game
« Last Edit: November 06, 2010, 09:47:36 am by squidgetx »

Offline Munchor

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Re: Bomberman
« Reply #50 on: November 06, 2010, 09:52:35 am »


Looks great

Offline yunhua98

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Re: Bomberman
« Reply #51 on: November 06, 2010, 05:48:52 pm »
This looks amazing, how did I just see this? lol


Also, just a tip, put your stuffs inside a [co<a></a>de] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces. :P
that doesn't show up right in IE and Chrome, apparently.  ???  So I don't put it inside spoilers anymore.  ;)

thanks ScoutDavid
Wow, pretty amazing!
You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInv
to remove the random data from the last buffer line in the title screen.
Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).

thanks, will do.  ;)

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
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Offline AngelFish

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Re: Bomberman
« Reply #52 on: November 06, 2010, 05:52:15 pm »
It looks great. Are you planning on overlaying the character onto the background to that the space behind them isn't white?
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Offline yunhua98

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Re: Bomberman
« Reply #53 on: November 06, 2010, 05:53:33 pm »
Yes, but probably only on one column per sprite, since otherwise the guy looks messed up.  :P  but that also means I'm gonna have to shift the front and back sprites a bit.

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline squidgetx

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Re: Bomberman
« Reply #54 on: November 06, 2010, 06:28:41 pm »
It looks great. Are you planning on overlaying the character onto the background to that the space behind them isn't white?

Pt-Mask() ?

Offline yunhua98

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Re: Bomberman
« Reply #55 on: November 06, 2010, 06:29:45 pm »
couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?

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<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline squidgetx

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Re: Bomberman
« Reply #56 on: November 06, 2010, 06:32:19 pm »
couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?

Woops, right. :P I'm currently having a pt-mask phase right now; I don't think I've used a single normal Pt-On/Pt-Off anywhere in Ash lol

Offline shmibs

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Re: Bomberman
« Reply #57 on: November 06, 2010, 07:59:33 pm »
Quote from: yunhua
you can try it out by downloading my program or by using the following code:
Code:

:.AXE
:[Pic1->Pic1  (where Pic1 is basically a black screen)
:DiagnosticOff
:Repeat getkey(0)
:Pic1->Dispgraph
:End
i might be missing something, but wouldn't that just turn the screen black and leave it that way???

Offline yunhua98

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Re: Bomberman
« Reply #58 on: November 06, 2010, 08:00:29 pm »
no, it produces a ripple effect of grey scrolling up.  it has to do with the way TI calcs clear the screen i think.

EDIT:  777th post!
« Last Edit: November 06, 2010, 08:00:44 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline shmibs

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Re: Bomberman
« Reply #59 on: November 06, 2010, 08:36:20 pm »
i guess that must have something to do with the way axe handles the ->DispGraph command, then.
in case anybody knows:does it clear the entire screen before it starts copying the data to the lcd? if not i'm sorely confused(it should just be copying black onto already black pixels, resulting in no change)