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Bomberman
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Topic: Bomberman (Read 24948 times)
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DJ Omnimaga
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Re: Bomberman
«
Reply #90 on:
November 24, 2010, 03:58:42 pm »
Glad to hear.
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squidgetx
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Re: Bomberman
«
Reply #91 on:
November 24, 2010, 04:54:13 pm »
Good luck with that new project yunhua ( I remember hearing about it on IRC and i'm excited
)
«
Last Edit: November 24, 2010, 04:54:41 pm by squidgetx
»
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yunhua98
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Re: Bomberman
«
Reply #92 on:
December 14, 2010, 05:52:16 pm »
Okay, so this projects been pretty silent for a while due to a severe lack of a large stretch of time (I can't program over scattered points of time without finishing one thing), so I've been making games i can finish quickly.
anyway, do you all think I should just upload the most recent beta to ticalc and wait till after Exams, or wait until the next version and then upload?
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Deep Toaster
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Re: Bomberman
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Reply #93 on:
December 14, 2010, 06:23:49 pm »
IMO always wait if you have to. If you release a beta when you're busy, you'll have a hard time dealing with bug reports if there are any. Just my $
.
* Deep Thought sits back and waits for new versions
«
Last Edit: December 14, 2010, 06:25:35 pm by Deep Thought
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yunhua98
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Re: Bomberman
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Reply #94 on:
December 14, 2010, 06:25:35 pm »
ok then, in that case, I'll wait.
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DJ Omnimaga
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Re: Bomberman
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Reply #95 on:
December 15, 2010, 03:39:22 am »
Yeah I would wait and if it becomes clear you will not have time in long terms then maybe release a beta. (I hope you can finish it
). GOod luck!
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yunhua98
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Re: Bomberman
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Reply #96 on:
December 15, 2010, 05:12:35 pm »
If I do not have that much time, I won't let it die, just... halt indefinitely.
btw, should I make an Axe counterpart to Homescreen Gamepack?
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Re: Bomberman
«
Reply #97 on:
December 16, 2010, 03:46:10 am »
Hmm Homescreen Game pack in Axe might be cool, but I fear the speed gain won't be that big since it uses homescreen, plus it would be very large.
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yunhua98
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Re: Bomberman
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Reply #98 on:
December 16, 2010, 12:06:53 pm »
Hmm... APP maybe?
either way, I need to make more games.
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Re: Bomberman
«
Reply #99 on:
December 16, 2010, 10:01:11 pm »
Yeah that could work. I just wonder if it would be worth it if the speed gain isn't that great. I guess you could try, though. Maybe the speed will be higher than I think. I just remember Eeems making an homescreen ASM game once and it barely ran faster than its TI-BASIC counterpart when ran in 15 MHz mode.
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yunhua98
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Re: Bomberman
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Reply #100 on:
December 16, 2010, 10:46:56 pm »
not necessarily homescreen though.
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Re: Bomberman
«
Reply #101 on:
December 17, 2010, 12:08:10 am »
Oh I thought you wanted to port them exactly as they are now. It would be nice to see graphical versions of them.
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yunhua98
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Re: Bomberman
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Reply #102 on:
December 17, 2010, 01:48:18 pm »
Thats actually a good idea, I was actually thinking of cramming the minigames I've been making recently into one, but now that you mention it, I could try that...
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yunhua98
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Re: Bomberman
«
Reply #103 on:
December 27, 2010, 11:27:58 pm »
So, due to being bored of making minigames, working fruitlessly on platformers (although I'm still continuing it), and more free time, I resumed work on this again. It'll probably be my main priority for a while.
I changed the background to greyscale, optimized about 300 bytes, masked a bunch of sprites, and added the first powerup.
Get the cherry, although there isn't one in every level, and you take one of the enemy's lives. So on the first level, the cherry will kill the ghost.
Can't upload now because TI-Connect is messing up and giving "Access is Denied" Errors; I'll probably upload it tomorrow.
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Re: Bomberman
«
Reply #104 on:
December 28, 2010, 01:51:13 am »
Glad to see this is not dead! Can't wait for more screenshots. Good luck with TI-Connect errors.
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Bomberman