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Omnimaga
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Boost: A 3D tunnel game
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Topic: Boost: A 3D tunnel game (Read 12721 times)
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Plokki
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Boost: A 3D tunnel game
«
on:
June 02, 2015, 02:29:26 pm »
Hello !
It's my new project
. I want to make a port of the boost game, on iphone:
https://www.youtube.com/watch?v=S2AWnkF2SSU
But now, some screenshots:
1. You can see curves that will be the path of the tunnel
2. The points define the sections of the tunnel
3. The tunnel in 3D with 4 sides
4. Better graphics and 8 sides
5. Actual version with 10 sides
The point in the left hand side is moving down by 1 pixel per frame. There are 60 points and 110 lines. I think it runs at 10 or 15 fps, in 6Mhz mode.
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Sorunome
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Derpy Hooves
Re: Boost: A 3D tunnel game
«
Reply #1 on:
June 02, 2015, 02:47:23 pm »
Oooooh, that game, looking awesome so far! Good luck with more progress!
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #2 on:
June 03, 2015, 08:16:29 am »
Thanks ^^
A little update: the tunnel is drawn on the whole screen, i'll add the rotations now.
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Ivoah
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Re: Boost: A 3D tunnel game
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Reply #3 on:
June 03, 2015, 08:20:23 am »
Are you using a 3D library, or did you make your own 3D engine?
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #4 on:
June 04, 2015, 01:28:48 pm »
I don't use any library or axiom, I make everything by myself
It's done ! I added rotations and I moved the point of view down, like in the real game.
The game is still running at 6Mhz but fps decreased a lot, I will have to put it in full speed mode later
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Sorunome
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Derpy Hooves
Re: Boost: A 3D tunnel game
«
Reply #5 on:
June 04, 2015, 01:36:16 pm »
That's looking awesome! What is the pixel running down on the left side?
And yeah, i think 16MHz mode would be a good idea
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #6 on:
June 04, 2015, 02:07:10 pm »
Like I said before, it's just an fps indicator. You count in your head the time it takes to reach the bottom: 64 pixels in ~8 sec = 8 fps
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Plokki
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Re: Boost: A 3D tunnel game
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Reply #7 on:
June 20, 2015, 01:26:27 pm »
Hi ! I have done a big update in my game because I added obstacles
I have made my own fill algorithm and I use it in the game (only the screen game is at 15Mhz)
Themachine02 helped me to optimise the 3D but I'll have to improve my fill algorithm.
The next thing to do is to add collision and I could give you a demo
Please tell me if you think i need to change something
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Sorunome
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Derpy Hooves
Re: Boost: A 3D tunnel game
«
Reply #8 on:
June 20, 2015, 06:30:01 pm »
That is looking awesome
I think you make taht black beam go away a bit too soon, though
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THE GAME
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chickendude
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Pro-Riot Squad
Re: Boost: A 3D tunnel game
«
Reply #9 on:
June 21, 2015, 02:33:37 am »
Yeah, it looks great! But it does look like it gets removed too early, it might be because each block appears to get pushed back a tile before it reaches you.
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #10 on:
June 25, 2015, 12:34:23 pm »
Indeed, the beams were bugged (they jumped 1 tile back or front in some cases). I corrected some other bugs and I improved the speed. You can try a demo version now:
http://tiplanet.org/forum/archives_voir.php?id=279466
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Keoni29
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Re: Boost: A 3D tunnel game
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Reply #11 on:
June 25, 2015, 04:23:39 pm »
The graphics look awesome. I don't know what it's like gameplay-wise, but at least it has that going for it
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chickendude
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Re: Boost: A 3D tunnel game
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Reply #12 on:
June 30, 2015, 05:02:29 am »
I just tried it out and it runs great, it looks much better now and runs at a nice speed
It's a little hard to tell if you're going to hit a pillar or not, though. I'm impressed by what you've done so far.
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #13 on:
July 04, 2015, 09:52:41 am »
Thanks ^^
I think i'll add a collision indicator to show if you are going to crash you into a beam or not. But for now, i'm trying to make the boost texture.
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Plokki
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Re: Boost: A 3D tunnel game
«
Reply #14 on:
July 05, 2015, 05:11:26 pm »
It's done !
the Boosts work and i made a custom score font.
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Boost: A 3D tunnel game