Author Topic: Boost: A 3D tunnel game  (Read 12749 times)

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Offline Plokki

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Boost: A 3D tunnel game
« on: June 02, 2015, 02:29:26 pm »
Hello !
It's my new project  :) . I want to make a port of the boost game, on iphone:
https://www.youtube.com/watch?v=S2AWnkF2SSU
But now, some screenshots:


1. You can see curves that will be the path of the tunnel
2. The points define the sections of the tunnel
3. The tunnel in 3D with 4 sides
4. Better graphics and 8 sides
5. Actual version with 10 sides
The point in the left hand side is moving down by 1 pixel per frame. There are 60 points and 110 lines. I think it runs at 10 or 15 fps, in 6Mhz mode.

Offline Sorunome

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Re: Boost: A 3D tunnel game
« Reply #1 on: June 02, 2015, 02:47:23 pm »
Oooooh, that game, looking awesome so far! Good luck with more progress!

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Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #2 on: June 03, 2015, 08:16:29 am »
Thanks ^^
A little update: the tunnel is drawn on the whole screen, i'll add the rotations now.

Offline Ivoah

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Re: Boost: A 3D tunnel game
« Reply #3 on: June 03, 2015, 08:20:23 am »
Are you using a 3D library, or did you make your own 3D engine?
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Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #4 on: June 04, 2015, 01:28:48 pm »
I don't use any library or axiom, I make everything by myself ;)

It's done ! I added rotations and I moved the point of view down, like in the real game.
The game is still running at 6Mhz but fps decreased a lot, I will have to put it in full speed mode later

Offline Sorunome

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Re: Boost: A 3D tunnel game
« Reply #5 on: June 04, 2015, 01:36:16 pm »
That's looking awesome! What is the pixel running down on the left side? :P

And yeah, i think 16MHz mode would be a good idea :)

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Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #6 on: June 04, 2015, 02:07:10 pm »
Like I said before, it's just an fps indicator. You count in your head the time it takes to reach the bottom: 64 pixels in ~8 sec = 8 fps

Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #7 on: June 20, 2015, 01:26:27 pm »
Hi ! I have done a big update in my game because I added obstacles  :D

I have made my own fill algorithm and I use it in the game (only the screen game is at 15Mhz) :blah:

Themachine02 helped me to optimise the 3D but I'll have to improve my fill algorithm.
The next thing to do is to add collision and I could give you a demo  ;)

Please tell me if you think i need to change something  :)

Offline Sorunome

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Re: Boost: A 3D tunnel game
« Reply #8 on: June 20, 2015, 06:30:01 pm »
That is looking awesome :o
I think you make taht black beam go away a bit too soon, though

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Offline chickendude

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Re: Boost: A 3D tunnel game
« Reply #9 on: June 21, 2015, 02:33:37 am »
Yeah, it looks great! But it does look like it gets removed too early, it might be because each block appears to get pushed back a tile before it reaches you.

Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #10 on: June 25, 2015, 12:34:23 pm »
Indeed, the beams were bugged (they jumped 1 tile back or front in some cases). I corrected some other bugs and I improved the speed. You can try a demo version now: http://tiplanet.org/forum/archives_voir.php?id=279466  ;)

Offline Keoni29

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Re: Boost: A 3D tunnel game
« Reply #11 on: June 25, 2015, 04:23:39 pm »
The graphics look awesome. I don't know what it's like gameplay-wise, but at least it has that going for it :)
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Offline chickendude

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Re: Boost: A 3D tunnel game
« Reply #12 on: June 30, 2015, 05:02:29 am »
I just tried it out and it runs great, it looks much better now and runs at a nice speed :) It's a little hard to tell if you're going to hit a pillar or not, though. I'm impressed by what you've done so far.

Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #13 on: July 04, 2015, 09:52:41 am »
Thanks ^^
I think i'll add a collision indicator to show if you are going to crash you into a beam or not. But for now, i'm trying to make the boost texture.

Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #14 on: July 05, 2015, 05:11:26 pm »
It's done !  :D
the Boosts work and i made a custom score font.