Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Deep Toaster on November 16, 2010, 07:55:25 pm
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Well, I was bored in Math, so I went through some game ideas. I came up with one I'm going to call Ultimate Falldown, which will be a tournament-style Falldown game where each level has a new effect (with bricks appearing, disappearing, and moving to highly inconvenient locations, etc.) that makes the game harder and harder. One of my ideas was a level where the ball would bounce, so I made a quick demo of how it would work. Then I realized that it was actually (kinda) fun, so here it is: Bounce Falldown. Avoid the bricks, or you get bounced up. Fall through for extra points :)
And then I realized how close this is to Doodle Jump, so I'll be working on that as well.
EDIT: Darn, this is yet another game that's annoyingly difficult to play on an emulator. And so you can tell from the screenshot that I suck at making them :P
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Very nice! Looks fun to play!
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Wow, this looks like a lot of fun! Nice job! ;D
Edit: It's really hard if you go off the bottom. >:D
I really like the title screen! Great job on it! :D
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Wow, this looks like a lot of fun! Nice job! ;D
Edit: It's really hard if you go off the bottom. >:D
I really like the title screen! Great job on it! :D
Thanks! As for the title screen, I'm definitely going to be adding stuff like speed and difficulty (number of bricks per row, sort of).
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You could make the ball just bounce when it's near the bottom of the screen, the pause and reappear at top thing just looks weird to me. For an added challenge mode you could make unisolid blocks like the ones in doodle jump, and make some blocks bounce you extra high.
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Looks nice and fun, but I agree with fb39ca4 about the ball looping through the screen issue. Alternatively you could make the player die when touching the bottom of the screen.
Another cool thing would be if when jumping you couldn't go through blocks.
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Yep, if I ever actually release this, I'm definitely going to make the ball stop at the bottom. But for Doodle Jump, you die when you get there.
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And doodle jump goes the opposite direction :P
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Opposite direction would be nice. :D
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And doodle jump goes the opposite direction :P
Yep, just looping Vertical +'s :)
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I just found this again in my mass of folders containing half-baked projects and ideas I have on my thumb drive. Apparently I'd been planning to make this part of a game called Ultimate Falldown, which would transition seamlessly between several different Falldown games, of which Bounce Falldown would probably have been level 4. Here's what I had down for level 3, "Evil Falldown":
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That looks cool! :)
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That looks really awesome. It's too bad this was never finished. :'(
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Who knows. I'm still debating whether to pick this up (since it's about a third done already) or Contra (half done) after the contest.