Author Topic: Bouncedown  (Read 3930 times)

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Offline collechess

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Bouncedown
« on: September 18, 2011, 07:14:30 pm »
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown.  The screenie shows whats finished so far.

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Re: Bouncedown
« Reply #1 on: September 18, 2011, 07:23:18 pm »
This looks pretty good!  What do you have left to add?

Offline collechess

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Re: Bouncedown
« Reply #2 on: September 18, 2011, 07:26:52 pm »
In the original there's trampolines and treadmills and stuff.

Offline mrmprog

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Re: Bouncedown
« Reply #3 on: September 18, 2011, 07:28:12 pm »
Looks nice! Trampolines and treadmills would be really nice if you could do that.

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Re: Bouncedown
« Reply #4 on: September 18, 2011, 07:32:32 pm »
That looks awesome so far.  Good luck adding the rest of the stuff. :)

Offline yunhua98

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Re: Bouncedown
« Reply #5 on: September 18, 2011, 08:46:54 pm »
oh, I love that game on my iPod!  Good luck, I can't wait to download it.  ;)

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Offline sqrt(Time)

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Re: Bouncedown
« Reply #6 on: September 18, 2011, 08:55:15 pm »
Nice! I loved that game.
Is this Axe or assembly?
« Last Edit: September 18, 2011, 08:55:47 pm by sqrt(Time) »

Offline LincolnB

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Re: Bouncedown
« Reply #7 on: September 19, 2011, 10:39:26 am »
Nice! I loved that game.
Is this Axe or assembly?
^^

Looks good! Also you might want to consider adding your own game elements, such as coins, enemies (this is where it's at), power-ups, awesome sprite animations (not that those don't look good), realistic gravity, etc.
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Offline collechess

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Re: Bouncedown
« Reply #8 on: September 19, 2011, 04:53:45 pm »
Its in Axe.  And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.

Offline LincolnB

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Re: Bouncedown
« Reply #9 on: September 19, 2011, 08:10:47 pm »
You might be interested in some of BuilderBoy's physics tutorials. Some one should write a sprite animations tutorial one of these days. Like, how to make good ones.
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Offline BalancedFury

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Re: Bouncedown
« Reply #10 on: September 19, 2011, 08:57:29 pm »
The goal is the opposite from poppyjump on android phones or ipod touches lol
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Offline collechess

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Re: Bouncedown
« Reply #11 on: September 20, 2011, 05:00:08 pm »
I'm going to try to add different kinds of platforms, however I don't really know how.  Right now all of the collisions are through pxl-Test.  Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?

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Re: Bouncedown
« Reply #12 on: September 20, 2011, 05:10:27 pm »
Talk to either squidgetx, leafiness0, or BuilderBoy (probably builderboy) about physics collisions. I think some adaptation of SquidgetX's technique for Stick Ninja is what you're after.
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Offline collechess

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Re: Bouncedown
« Reply #13 on: September 22, 2011, 05:14:41 pm »
Because the code is a complete mess, I'm recoding the entire engine. :(  I think I know a way to process different collisions though, plus the new engine is a lot smoother.

Offline aeTIos

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Re: Bouncedown
« Reply #14 on: September 26, 2011, 07:31:07 am »
I hate rewriting things. Good luck.
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