Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Bouncedown
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Bouncedown (Read 3923 times)
0 Members and 2 Guests are viewing this topic.
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Bouncedown
«
on:
September 18, 2011, 07:14:30 pm »
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown. The screenie shows whats finished so far.
Logged
+5/-0 karm for this message
Hot_Dog
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3006
Rating: +445/-10
Re: Bouncedown
«
Reply #1 on:
September 18, 2011, 07:23:18 pm »
This looks pretty good! What do you have left to add?
Logged
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Bouncedown
«
Reply #2 on:
September 18, 2011, 07:26:52 pm »
In the original there's trampolines and treadmills and stuff.
Logged
mrmprog
LV7
Elite (Next: 700)
Posts: 559
Rating: +35/-1
Re: Bouncedown
«
Reply #3 on:
September 18, 2011, 07:28:12 pm »
Looks nice! Trampolines and treadmills would be really nice if you could do that.
Logged
http://www.positech.co.uk/gratuitousspacebattles/
This game is epic.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Bouncedown
«
Reply #4 on:
September 18, 2011, 07:32:32 pm »
That looks awesome so far. Good luck adding the rest of the stuff.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Bouncedown
«
Reply #5 on:
September 18, 2011, 08:46:54 pm »
oh, I love that game on my iPod! Good luck, I can't wait to download it.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
sqrt(Time)
LV2
Member (Next: 40)
Posts: 37
Rating: +4/-0
Re: Bouncedown
«
Reply #6 on:
September 18, 2011, 08:55:15 pm »
Nice! I loved that game.
Is this Axe or assembly?
«
Last Edit: September 18, 2011, 08:55:47 pm by sqrt(Time)
»
Logged
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Bouncedown
«
Reply #7 on:
September 19, 2011, 10:39:26 am »
Quote from: sqrt(Time) on September 18, 2011, 08:55:15 pm
Nice! I loved that game.
Is this Axe or assembly?
^^
Looks good! Also you might want to consider adding your own game elements, such as coins, enemies (this is where it's at), power-ups, awesome sprite animations (not that those don't look good), realistic gravity, etc.
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Bouncedown
«
Reply #8 on:
September 19, 2011, 04:53:45 pm »
Its in Axe. And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.
Logged
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Bouncedown
«
Reply #9 on:
September 19, 2011, 08:10:47 pm »
You might be interested in some of BuilderBoy's physics tutorials. Some one should write a sprite animations tutorial one of these days. Like, how to make good ones.
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
BalancedFury
LV8
Addict (Next: 1000)
Posts: 722
Rating: +29/-2
Re: Bouncedown
«
Reply #10 on:
September 19, 2011, 08:57:29 pm »
The goal is the opposite from poppyjump on android phones or ipod touches lol
Logged
Antonio Nam = DualBLDR = Tony Arthur... U choose!
JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->
Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Bouncedown
«
Reply #11 on:
September 20, 2011, 05:00:08 pm »
I'm going to try to add different kinds of platforms, however I don't really know how. Right now all of the collisions are through pxl-Test. Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?
Logged
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Bouncedown
«
Reply #12 on:
September 20, 2011, 05:10:27 pm »
Talk to either squidgetx, leafiness0, or BuilderBoy (probably builderboy) about physics collisions. I think some adaptation of SquidgetX's technique for Stick Ninja is what you're after.
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Bouncedown
«
Reply #13 on:
September 22, 2011, 05:14:41 pm »
Because the code is a complete mess, I'm recoding the entire engine.
I think I know a way to process different collisions though, plus the new engine is a lot smoother.
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Bouncedown
«
Reply #14 on:
September 26, 2011, 07:31:07 am »
I hate rewriting things. Good luck.
Logged
I'm not a nerd but I pretend:
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Bouncedown