Author Topic: Bouncedown  (Read 3913 times)

0 Members and 1 Guest are viewing this topic.

Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Bouncedown
« on: September 18, 2011, 07:14:30 pm »
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown.  The screenie shows whats finished so far.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Bouncedown
« Reply #1 on: September 18, 2011, 07:23:18 pm »
This looks pretty good!  What do you have left to add?

Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Re: Bouncedown
« Reply #2 on: September 18, 2011, 07:26:52 pm »
In the original there's trampolines and treadmills and stuff.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Bouncedown
« Reply #3 on: September 18, 2011, 07:28:12 pm »
Looks nice! Trampolines and treadmills would be really nice if you could do that.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Bouncedown
« Reply #4 on: September 18, 2011, 07:32:32 pm »
That looks awesome so far.  Good luck adding the rest of the stuff. :)

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Bouncedown
« Reply #5 on: September 18, 2011, 08:46:54 pm »
oh, I love that game on my iPod!  Good luck, I can't wait to download it.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline sqrt(Time)

  • LV2 Member (Next: 40)
  • **
  • Posts: 37
  • Rating: +4/-0
    • View Profile
Re: Bouncedown
« Reply #6 on: September 18, 2011, 08:55:15 pm »
Nice! I loved that game.
Is this Axe or assembly?
« Last Edit: September 18, 2011, 08:55:47 pm by sqrt(Time) »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Bouncedown
« Reply #7 on: September 19, 2011, 10:39:26 am »
Nice! I loved that game.
Is this Axe or assembly?
^^

Looks good! Also you might want to consider adding your own game elements, such as coins, enemies (this is where it's at), power-ups, awesome sprite animations (not that those don't look good), realistic gravity, etc.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Re: Bouncedown
« Reply #8 on: September 19, 2011, 04:53:45 pm »
Its in Axe.  And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Bouncedown
« Reply #9 on: September 19, 2011, 08:10:47 pm »
You might be interested in some of BuilderBoy's physics tutorials. Some one should write a sprite animations tutorial one of these days. Like, how to make good ones.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Bouncedown
« Reply #10 on: September 19, 2011, 08:57:29 pm »
The goal is the opposite from poppyjump on android phones or ipod touches lol
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Re: Bouncedown
« Reply #11 on: September 20, 2011, 05:00:08 pm »
I'm going to try to add different kinds of platforms, however I don't really know how.  Right now all of the collisions are through pxl-Test.  Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Bouncedown
« Reply #12 on: September 20, 2011, 05:10:27 pm »
Talk to either squidgetx, leafiness0, or BuilderBoy (probably builderboy) about physics collisions. I think some adaptation of SquidgetX's technique for Stick Ninja is what you're after.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Re: Bouncedown
« Reply #13 on: September 22, 2011, 05:14:41 pm »
Because the code is a complete mess, I'm recoding the entire engine. :(  I think I know a way to process different collisions though, plus the new engine is a lot smoother.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Bouncedown
« Reply #14 on: September 26, 2011, 07:31:07 am »
I hate rewriting things. Good luck.
I'm not a nerd but I pretend: