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Bouncedown
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Topic: Bouncedown (Read 3934 times)
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collechess
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Bouncedown
«
on:
September 18, 2011, 07:14:30 pm »
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown. The screenie shows whats finished so far.
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Hot_Dog
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Re: Bouncedown
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Reply #1 on:
September 18, 2011, 07:23:18 pm »
This looks pretty good! What do you have left to add?
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collechess
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Re: Bouncedown
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Reply #2 on:
September 18, 2011, 07:26:52 pm »
In the original there's trampolines and treadmills and stuff.
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mrmprog
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Re: Bouncedown
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Reply #3 on:
September 18, 2011, 07:28:12 pm »
Looks nice! Trampolines and treadmills would be really nice if you could do that.
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http://www.positech.co.uk/gratuitousspacebattles/
This game is epic.
ztrumpet
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Re: Bouncedown
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Reply #4 on:
September 18, 2011, 07:32:32 pm »
That looks awesome so far. Good luck adding the rest of the stuff.
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Re: Bouncedown
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Reply #5 on:
September 18, 2011, 08:46:54 pm »
oh, I love that game on my iPod! Good luck, I can't wait to download it.
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sqrt(Time)
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Re: Bouncedown
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Reply #6 on:
September 18, 2011, 08:55:15 pm »
Nice! I loved that game.
Is this Axe or assembly?
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Last Edit: September 18, 2011, 08:55:47 pm by sqrt(Time)
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LincolnB
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Re: Bouncedown
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Reply #7 on:
September 19, 2011, 10:39:26 am »
Quote from: sqrt(Time) on September 18, 2011, 08:55:15 pm
Nice! I loved that game.
Is this Axe or assembly?
^^
Looks good! Also you might want to consider adding your own game elements, such as coins, enemies (this is where it's at), power-ups, awesome sprite animations (not that those don't look good), realistic gravity, etc.
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collechess
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Re: Bouncedown
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Reply #8 on:
September 19, 2011, 04:53:45 pm »
Its in Axe. And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.
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LincolnB
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Re: Bouncedown
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Reply #9 on:
September 19, 2011, 08:10:47 pm »
You might be interested in some of BuilderBoy's physics tutorials. Some one should write a sprite animations tutorial one of these days. Like, how to make good ones.
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Re: Bouncedown
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Reply #10 on:
September 19, 2011, 08:57:29 pm »
The goal is the opposite from poppyjump on android phones or ipod touches lol
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collechess
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Re: Bouncedown
«
Reply #11 on:
September 20, 2011, 05:00:08 pm »
I'm going to try to add different kinds of platforms, however I don't really know how. Right now all of the collisions are through pxl-Test. Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?
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LincolnB
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Re: Bouncedown
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Reply #12 on:
September 20, 2011, 05:10:27 pm »
Talk to either squidgetx, leafiness0, or BuilderBoy (probably builderboy) about physics collisions. I think some adaptation of SquidgetX's technique for Stick Ninja is what you're after.
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collechess
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Re: Bouncedown
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Reply #13 on:
September 22, 2011, 05:14:41 pm »
Because the code is a complete mess, I'm recoding the entire engine.
I think I know a way to process different collisions though, plus the new engine is a lot smoother.
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aeTIos
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Re: Bouncedown
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Reply #14 on:
September 26, 2011, 07:31:07 am »
I hate rewriting things. Good luck.
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