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You could always make it an app if you wanted, you get double the file size that way ^^
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[000102030405]->Str19->{Str1+5} //cant do that!
[000102030405]->Str1Copy(Str1,L1,6) //copy it to some free ram, but you cant copy back9->{L1+5}
Its easy Just go to options, and select Application under 'shell'. The only difference between apps and programs is you can't modify any data that you create in your program. ie: you cant do this:Code: [Select][000102030405]->Str19->{Str1+5} //cant do that!you have to do this insteadCode: [Select][000102030405]->Str1Copy(Str1,L1,6) //copy it to some free ram, but you cant copy back9->{L1+5}
Well I'm sure I don't do that anywhere...... Actually SMC is possible but not realistically I know that...
You're giving me a headache just thinking about the debugging
I think the editor should be separate. Some people may not want to create levels and will prefer a smaller file in that case. I don't think the play button will work, though.
GetCalc(prgmBREAKOUT)Asm(jp hl)
Quote from: lookitsan00b on November 15, 2010, 09:49:03 pmWell I'm sure I don't do that anywhere...... Actually SMC is possible but not realistically I know that...SMC is easier to write than you might think. It's debugging that's the pain
1: I have 7 things to say:2: No, even though I have been idle for about a week, I didn't leave Just no comp access...3: This project ain't dead yet. Just a bug I couldn't find.4: The bug was idiotically wiping my flags variable on the start of the game, immidiately after setting a flag.5: along with a fully functional extreme mode, I'm pretty sure I added something, and I will most likely upload all that tomorrow.6: Would you prefer an app to a program?7: I really only have 6 things to say
If not, there's always:Code: [Select]GetCalc(prgmBREAKOUT)Asm(jp hl)... on second thought that won't work. It'll mess up all my pointers. :'(
Quote from: lookitsan00b on November 16, 2010, 11:49:52 pmIf not, there's always:Code: [Select]GetCalc(prgmBREAKOUT)Asm(jp hl)... on second thought that won't work. It'll mess up all my pointers. :'(There's a b_call(ExecProg) or something like that that does that ... you'll have to move the program name to a particular spot in memory before you do that, though.