Author Topic: Breakout clone  (Read 23263 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Breakout clone
« Reply #120 on: November 22, 2010, 06:47:25 pm »
I knew there was something I left out! I changed the winning and Game Over screens! :o
Sorry for forgetting to list that in the update list and readme.

Guess its about time to get me a ticalc account? ;D

Sure! That will make your program much more known and downloaded.

Most people find games in ticalc.org through Google :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Breakout clone
« Reply #121 on: November 23, 2010, 01:40:59 am »
Can't wait to try the new version out!

Also when you reach 100 posts you'll be able to upload it on Omnimaga download section as well.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Breakout clone
« Reply #122 on: November 23, 2010, 01:42:45 am »
It's on my flash drive now, will msd8x it to the calc tonight ;D

btw what exactly is extreme mode?
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Breakout clone
« Reply #123 on: November 23, 2010, 01:55:23 am »
Extreme mode is like Endless mode, but it scrolls down even faster.

Btw I just tried it and it's really epic. One amazing breakout clone you made here. My favorite mode is Extreme. ;D I got 9020.

Great job on this! ;D

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Breakout clone
« Reply #124 on: November 23, 2010, 06:03:47 pm »
This is great.  Well done Lookit'san00b! ;D

I got 9020.
What?!  But that's OVER my high score 9000! ;D

Offline lookitsan00b

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 173
  • Rating: +37/-3
    • View Profile
Re: Breakout clone
« Reply #125 on: November 23, 2010, 10:10:45 pm »
This is great.  Well done Lookit'san00b! ;D

I got 9020.
What?!  But that's OVER my high score 9000! ;D

You seem to be implying that it is done.
Nope. Found a saving bug, finally fixed that bug with the balls passing through the blocks occasionally, and realized that, unless Axe 0.4.5 automatically signs apps, I forgot to do that. Oops :P I'll probably want to add some sort of delay on the editor's keypresses too.

So I'll try to get v1.05 uploaded by tomorrow. ;D
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Breakout clone
« Reply #126 on: November 24, 2010, 02:55:46 am »
Well it has version 1.00. 1.00 means it's finished, normally. :P (unless there are bugs)

Can't wait for next version! By the way, in case you only check the forums project/axe sections and not the front page news, I made a Youtube video of the endless mode. ;D

« Last Edit: November 24, 2010, 02:56:44 am by DJ Omnimaga »

Offline lookitsan00b

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 173
  • Rating: +37/-3
    • View Profile
Re: Breakout clone
« Reply #127 on: November 24, 2010, 02:38:40 pm »
new in v1.05:
Spoiler For lots of bugfixes:
no more balls passing through blocks
added delay after keypresses in editor
signed app (well, not yet, I'm transferring stuff to the computer as I'm writing this)
Spoiler For spoiler:
check out the awesome additions to the readme!

Well it has version 1.00. 1.00 means it's finished, normally. :P (unless there are bugs)

Can't wait for next version! By the way, in case you only check the forums project/axe sections and not the front page news, I made a Youtube video of the endless mode. ;D


Do you think I have enough space in my app (I've used 9000) for that soundtrack? :P
And, yes, there were bugs. :(

btw, why does it say it's a four page app, when 9k clearly fits in one page?
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Breakout clone
« Reply #128 on: November 24, 2010, 08:53:12 pm »
Lol that song would take like 4 calcs worth of flash memory XD. It would have to be converted (composed from scratch as well) into axe format to fit, and it would slow the game down a lot).

What do you mean about the 4 page apps thing? ??? Your game should be 1 page large (16 KB on calc and up to 33 KB on the comp)

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Breakout clone
« Reply #129 on: November 24, 2010, 08:56:39 pm »
Lol that song would take like 4 calcs worth of flash memory XD. It would have to be converted (composed from scratch as well) into axe format to fit, and it would slow the game down a lot).

What do you mean about the 4 page apps thing? ??? Your game should be 1 page large (16 KB on calc and up to 33 KB on the comp)
If only there was a midi version...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Breakout clone
« Reply #130 on: November 24, 2010, 10:49:37 pm »
Yeah that would make things easier. It could be converted with the MIDI converter, although sound quality is pretty low if I remember.


Offline lookitsan00b

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 173
  • Rating: +37/-3
    • View Profile
Re: Breakout clone
« Reply #131 on: December 11, 2010, 05:38:17 pm »
NECROPOST!!! (but a good reason, and it IS my thread...)

I can't believe I never though of this earlier, but what about a:

Spoiler For Spoiler:
MULTIPLAYER MODE!!!!

 :w00t:

I think its a great idea ;D Never worked with a link cable before tho.
« Last Edit: December 11, 2010, 05:43:52 pm by Builderboy »
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Breakout clone
« Reply #132 on: December 11, 2010, 05:44:38 pm »
Multiplayer mode sounds great to me :) Axe has some handy things for sending data too ^^ what would the objective of multiplayer mode be?

Offline lookitsan00b

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 173
  • Rating: +37/-3
    • View Profile
Re: Breakout clone
« Reply #133 on: December 11, 2010, 05:47:18 pm »
basically pong with blocks in the middle :P
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Breakout clone
« Reply #134 on: December 11, 2010, 05:49:22 pm »
Ooooooh i see, sounds awesome!