Author Topic: Breakout clone  (Read 23159 times)

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Offline lookitsan00b

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Re: Breakout clone
« Reply #135 on: December 11, 2010, 05:54:59 pm »
so, the question is: how big do I make the area?

2 screens (it looks like a perfectly normal game of breakout until one player hits the top wall)
1.5 screens (same, but the area with the blocks shows up on both screens)
1 screen (both paddles show up on screen, with a thin wall between them)

or should I make all of them :P
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Offline Deep Toaster

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Re: Breakout clone
« Reply #136 on: December 12, 2010, 01:08:15 am »
Wow, that would be awesome :D

What about a "race" mode with two screens, where a new row appears as soon as the player gets rid of a complete row?




Offline lookitsan00b

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Re: Breakout clone
« Reply #137 on: December 12, 2010, 06:31:11 pm »
Ok I'm pretty much decided on the 2-screen method (it involves the least engine changes, only a 'warp' from one calc to another, and a way to determine whose balls are whose)

so there might be a normal mode, where the blocks are stationary and each player gets points for each block their balls eliminate, most points when all blocks are gone wins

a mode where for every block destroyed, a block appears on the other player's screen.

and maybe a warp block? :P fun fun :D
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline DJ Omnimaga

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Re: Breakout clone
« Reply #138 on: December 13, 2010, 03:52:36 pm »
2 player Breakout clone would be great. I like both ideas as well. Maybe also have a power-up that inverts the blocks position too (or is that what you mean by warp block?)?

Also in future versions it would be nice if all power ups looked differently. For example, ° sometimes makes ball go through blocks and other times they move twice faster, but it gets confusing sometimes. :(
« Last Edit: December 13, 2010, 03:53:47 pm by DJ Omnimaga »

Offline lookitsan00b

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Re: Breakout clone
« Reply #139 on: December 13, 2010, 04:02:50 pm »
2 player Breakout clone would be great. I like both ideas as well. Maybe also have a power-up that inverts the blocks position too (or is that what you mean by warp block?)?

Also in future versions it would be nice if all power ups looked differently. For example, ° sometimes makes ball go through blocks and other times they move twice faster, but it gets confusing sometimes. :(
aaw... :'( but I liked them looking the same...  ._. <_<
 :P
I did it that way cause I thought it might make it harder... and because there are only so many good-looking 4x4 sprites.

I was thinking warp block = the ball that hits it warps to somewhere on the other player's screen. Surprise! ;D
My TI-94+SE is broken.  I used some flawed existential conditioning on it, and it crashed. :(

Activity level:
{====______}

Spoiler For Securite:
{=========_}

A couple security flaws
Need a good backdoor short of reinstalling the OS
Completely immobilized and invalidated by Zstart. And rendered incompatible.
Spoiler For FFTATIA:
{====______}

framework: mostly done
graphics engine: undergoing complete rewrite
still need character and enemy sprites!!! :P

Offline DJ Omnimaga

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Re: Breakout clone
« Reply #140 on: December 13, 2010, 04:25:08 pm »
Oh I see now. I didn't realize it was on purpose. I guess it's fine, then :P

I like the warp block idea. The other player will have to watch out what the opponent is doing often, lol. :P