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Lbl STr3->{r2/8*12+(r1/8)+GDB1} //Change the GDB1 to whatever variable you stored your tilemap inReturn
If sub(GT,X,Y-8)=2 //Let's say the block above you has a value of 02ST(X,Y-8,0) //Set the tile that is 8 pixels above your character to a value of 00, or emptyEnd
lol it's alright. If it's a soldier you could do something like Trauma or something, where the soldier is traumatized from a war and wants to go on a rampage
A storyline of some sort could be really useful for coming up with a name.