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Caedes (Carnage): An Axe RPG
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Topic: Caedes (Carnage): An Axe RPG (Read 20021 times)
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: the beginnings of an RPG Shooter
«
Reply #30 on:
January 31, 2012, 09:16:38 pm »
Double post sorry: but it's kinda an update
I'm choosing Carnage as the name, as it has gotten the most votes.
update to the actually game:
I have decided it will be a free realm, fighting game. most likely will take quite a while as I want a bunch of fun factor features. working on my weapons right now, and also my text display and store/equipment menu
edit: also could an administrator change this thread name to 'Carnage: an Axe RPG'
«
Last Edit: January 31, 2012, 09:17:37 pm by saintrunner
»
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Re: the beginnings of an RPG Shooter
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Reply #31 on:
January 31, 2012, 09:25:10 pm »
Why not 'Carnage: and Axe RPG Shooter'?
Oh, and what will the player be shooting in the game? People, zombies, monsters, aliens, etc?
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saintrunner
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Flogging Molly
Re: the beginnings of an RPG Shooter
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Reply #32 on:
January 31, 2012, 09:25:54 pm »
almost everything
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Re: the beginnings of an RPG Shooter
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Reply #33 on:
January 31, 2012, 09:28:13 pm »
Oh, I see.
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hellninjas
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Re: the beginnings of an RPG Shooter
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Reply #34 on:
January 31, 2012, 09:32:21 pm »
Nice work Saint, i'm enjoying this project
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG Shooter
«
Reply #35 on:
February 01, 2012, 10:12:06 pm »
Update:
First weapon and weapon chest have been implemented.
First room is almost finished.
Size is around 1240, which I guess is good for my lack of optimizations up to now, (I occasionally optim. as I add, to reduce the size without sacrificing speed.
Also the speed still looks good, and after I finish the fighting engine, all I will focus on will be sprites and the map! I'm super excited
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Re: Carnage: An Axe RPG
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Reply #36 on:
February 01, 2012, 10:14:55 pm »
This will probably look really good once it is done. Are the sprites gonna be 8x8?
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
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Reply #37 on:
February 01, 2012, 10:24:30 pm »
yep! I'm probably gonna keep challenging myself that way, I might throw in one or two 16x16's
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Re: Carnage: An Axe RPG
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Reply #38 on:
February 01, 2012, 10:26:16 pm »
You should maybe make just the enemies 16x16.
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #39 on:
February 02, 2012, 06:19:06 pm »
Updated screenie:
working sword engine and hit engine, plus a deletion code
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LincolnB
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Re: Carnage: An Axe RPG
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Reply #40 on:
February 02, 2012, 07:04:12 pm »
Looks great but sword collisions seem off? also, "deletion code"? What is that?
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #41 on:
February 02, 2012, 07:05:55 pm »
sorry, tile deletion code, it allows me to delete and replace tiles as I please in my tilemap. So I don't need to use any pxl-tests
and I just noticed the sword collision and fixed it
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Re: Carnage: An Axe RPG
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Reply #42 on:
February 02, 2012, 08:11:47 pm »
Looking nice, saintrunner.
I like the character sprite.
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
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Reply #43 on:
February 02, 2012, 08:12:13 pm »
I think I might change it though...to small/thin
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Re: Carnage: An Axe RPG
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Reply #44 on:
February 02, 2012, 08:13:38 pm »
You should make the character at least 12x12.
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Caedes (Carnage): An Axe RPG