Author Topic: Caedes (Carnage): An Axe RPG  (Read 20019 times)

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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #45 on: February 02, 2012, 08:14:18 pm »
Nah, the other stuff would be too small...also I want the sprites all to be 8x8 for a challenge
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #46 on: February 02, 2012, 08:18:30 pm »
That's gonna be hard to make all the sprites 8x8, especially the enemies.

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #47 on: February 02, 2012, 08:19:08 pm »
Naahhh, I'm a pretty decent spriter ;) I can do it
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #48 on: February 02, 2012, 08:22:33 pm »
decent? I'd say your better than decent.

Offline thydowulays

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Re: Carnage: An Axe RPG
« Reply #49 on: February 02, 2012, 08:25:59 pm »
Wow, saintrunner! This looks fantastic! I can't wait to see this once it's done! :)
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #50 on: February 02, 2012, 08:26:49 pm »
Thanks guys :)

I'm working on a equipment engine now
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Offline thydowulays

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Re: Carnage: An Axe RPG
« Reply #51 on: February 02, 2012, 08:28:07 pm »
That's awesome! I have yet to figure out how to use AppVar's, so I couldn't do this lol. I wish you the best of luck though!
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #52 on: February 02, 2012, 08:29:33 pm »
Oh I'm just using separate programs...like one appvar though. I have all my engines intertwined through multiple programs...Axe compiles them all together
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Offline thydowulays

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Re: Carnage: An Axe RPG
« Reply #53 on: February 02, 2012, 08:31:06 pm »
Yeah I usually, (for multiple levels, anyway) just put all my data in prgm####DATA. I guess you could put the inventory in a program, but then if you cleared your RAM, the inventory would be deleted, so I guess an AppVar would be best
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #54 on: February 02, 2012, 08:32:21 pm »
not if I back it up :P
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Offline thydowulays

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Re: Carnage: An Axe RPG
« Reply #55 on: February 02, 2012, 08:33:38 pm »
Well, I mean: You know how you had that issue where the tilemap had writeback, and the tiles stayed the same after exiting and stuff? If you cleared your RAM, all the stuff in the writeback would be gone
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #56 on: February 02, 2012, 08:35:18 pm »
true, but any game saved like that looses the data when ram cleared. so I'm not worried about that.
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Offline TIfanx1999

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Re: Carnage: An Axe RPG
« Reply #57 on: February 03, 2012, 10:30:05 am »
8x8 Sprites really aren't that bad, and I like the look of the game so far. Your character sprite reminds me of an old school gangster, very cool IMO. I wouldn't change him a bit. =)

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #58 on: February 03, 2012, 03:26:54 pm »
The level transition stuff is about done! Letting me add my data and map stuff so I can wonder around :)
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #59 on: February 03, 2012, 05:30:08 pm »
Update: Map code done...just need to add the data, but the screen change is working :)

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