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Omnimaga
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Caedes (Carnage): An Axe RPG
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Topic: Caedes (Carnage): An Axe RPG (Read 19917 times)
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #45 on:
February 02, 2012, 08:14:18 pm »
Nah, the other stuff would be too small...also I want the sprites all to be 8x8 for a challenge
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nxtboy III
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NXT!
Re: Carnage: An Axe RPG
«
Reply #46 on:
February 02, 2012, 08:18:30 pm »
That's gonna be hard to make all the sprites 8x8, especially the enemies.
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Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #47 on:
February 02, 2012, 08:19:08 pm »
Naahhh, I'm a pretty decent spriter
I can do it
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nxtboy III
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Re: Carnage: An Axe RPG
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Reply #48 on:
February 02, 2012, 08:22:33 pm »
decent? I'd say your better than decent.
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Need some help with levels PLEASE!!
thydowulays
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Don't gimme dat lip
Re: Carnage: An Axe RPG
«
Reply #49 on:
February 02, 2012, 08:25:59 pm »
Wow, saintrunner! This looks fantastic! I can't wait to see this once it's done!
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #50 on:
February 02, 2012, 08:26:49 pm »
Thanks guys
I'm working on a equipment engine now
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thydowulays
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Don't gimme dat lip
Re: Carnage: An Axe RPG
«
Reply #51 on:
February 02, 2012, 08:28:07 pm »
That's awesome! I have yet to figure out how to use AppVar's, so I couldn't do this lol. I wish you the best of luck though!
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #52 on:
February 02, 2012, 08:29:33 pm »
Oh I'm just using separate programs...like one appvar though. I have all my engines intertwined through multiple programs...Axe compiles them all together
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thydowulays
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Don't gimme dat lip
Re: Carnage: An Axe RPG
«
Reply #53 on:
February 02, 2012, 08:31:06 pm »
Yeah I usually, (for multiple levels, anyway) just put all my data in prgm####DATA. I guess you could put the inventory in a program, but then if you cleared your RAM, the inventory would be deleted, so I guess an AppVar would be best
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saintrunner
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Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #54 on:
February 02, 2012, 08:32:21 pm »
not if I back it up
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thydowulays
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Don't gimme dat lip
Re: Carnage: An Axe RPG
«
Reply #55 on:
February 02, 2012, 08:33:38 pm »
Well, I mean: You know how you had that issue where the tilemap had writeback, and the tiles stayed the same after exiting and stuff? If you cleared your RAM, all the stuff in the writeback would be gone
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #56 on:
February 02, 2012, 08:35:18 pm »
true, but any game saved like that looses the data when ram cleared. so I'm not worried about that.
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TIfanx1999
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Re: Carnage: An Axe RPG
«
Reply #57 on:
February 03, 2012, 10:30:05 am »
8x8 Sprites really aren't that bad, and I like the look of the game so far. Your character sprite reminds me of an old school gangster, very cool IMO. I wouldn't change him a bit. =)
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #58 on:
February 03, 2012, 03:26:54 pm »
The level transition stuff is about done! Letting me add my data and map stuff so I can wonder around
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Caedes
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saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Carnage: An Axe RPG
«
Reply #59 on:
February 03, 2012, 05:30:08 pm »
Update: Map code done...just need to add the data, but the screen change is working
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Caedes
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POGO Dark/Light
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Caedes (Carnage): An Axe RPG