Author Topic: Caedes (Carnage): An Axe RPG  (Read 19418 times)

0 Members and 4 Guests are viewing this topic.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #45 on: February 02, 2012, 08:14:18 pm »
Nah, the other stuff would be too small...also I want the sprites all to be 8x8 for a challenge
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Carnage: An Axe RPG
« Reply #46 on: February 02, 2012, 08:18:30 pm »
That's gonna be hard to make all the sprites 8x8, especially the enemies.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #47 on: February 02, 2012, 08:19:08 pm »
Naahhh, I'm a pretty decent spriter ;) I can do it
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Carnage: An Axe RPG
« Reply #48 on: February 02, 2012, 08:22:33 pm »
decent? I'd say your better than decent.

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Carnage: An Axe RPG
« Reply #49 on: February 02, 2012, 08:25:59 pm »
Wow, saintrunner! This looks fantastic! I can't wait to see this once it's done! :)
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #50 on: February 02, 2012, 08:26:49 pm »
Thanks guys :)

I'm working on a equipment engine now
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Carnage: An Axe RPG
« Reply #51 on: February 02, 2012, 08:28:07 pm »
That's awesome! I have yet to figure out how to use AppVar's, so I couldn't do this lol. I wish you the best of luck though!
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #52 on: February 02, 2012, 08:29:33 pm »
Oh I'm just using separate programs...like one appvar though. I have all my engines intertwined through multiple programs...Axe compiles them all together
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Carnage: An Axe RPG
« Reply #53 on: February 02, 2012, 08:31:06 pm »
Yeah I usually, (for multiple levels, anyway) just put all my data in prgm####DATA. I guess you could put the inventory in a program, but then if you cleared your RAM, the inventory would be deleted, so I guess an AppVar would be best
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #54 on: February 02, 2012, 08:32:21 pm »
not if I back it up :P
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Carnage: An Axe RPG
« Reply #55 on: February 02, 2012, 08:33:38 pm »
Well, I mean: You know how you had that issue where the tilemap had writeback, and the tiles stayed the same after exiting and stuff? If you cleared your RAM, all the stuff in the writeback would be gone
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #56 on: February 02, 2012, 08:35:18 pm »
true, but any game saved like that looses the data when ram cleared. so I'm not worried about that.
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Carnage: An Axe RPG
« Reply #57 on: February 03, 2012, 10:30:05 am »
8x8 Sprites really aren't that bad, and I like the look of the game so far. Your character sprite reminds me of an old school gangster, very cool IMO. I wouldn't change him a bit. =)

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #58 on: February 03, 2012, 03:26:54 pm »
The level transition stuff is about done! Letting me add my data and map stuff so I can wonder around :)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Carnage: An Axe RPG
« Reply #59 on: February 03, 2012, 05:30:08 pm »
Update: Map code done...just need to add the data, but the screen change is working :)

My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES: