Author Topic: Caedes (Carnage): An Axe RPG  (Read 19914 times)

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Offline NUGGET

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Re: Carnage: An Axe RPG
« Reply #60 on: February 03, 2012, 05:39:20 pm »
Nah, the other stuff would be too small...also I want the sprites all to be 8x8 for a challenge

8x8 sprites can be really fun to work with :) your character sprite animates well, but it leaves something to be yearned for; it doesn't hold that much detail.  Perhaps stretching him out and giving him a face would add some personality?  Of course, if you're going for more of a stick-figure or a very zoomed-out theme, you hit the mark.

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #61 on: February 03, 2012, 05:59:48 pm »
Not sure what I want for it yet, I'm generally good at making sprites for others but not myself. By the way, have you introduced yourself NUGGET?
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Offline NUGGET

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Re: Carnage: An Axe RPG
« Reply #62 on: February 03, 2012, 06:06:06 pm »
By the way, have you introduced yourself NUGGET?

No need to.  Just wanted to post a few things I came across here, I'm not really hanging around.
« Last Edit: February 03, 2012, 06:07:12 pm by NUGGET »

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #63 on: February 03, 2012, 06:07:11 pm »
It's common custom here at Omni to post in the 'introduce yourself' forum, to let people know stuff like what type of coding, music making, or graphics you do. But you don't have to
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #64 on: February 04, 2012, 06:38:59 pm »
This is turning into more of a Zelda style game. I am finding that the more I work on it the farther away the idea of a random kill everything game goes and the closer the idea of an actually plot based game comes :)

OH and the speech stuff is working now so you can interact with other characters
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Offline TIfanx1999

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Re: Carnage: An Axe RPG
« Reply #65 on: February 05, 2012, 09:59:01 am »
I saw this even in the earlier screenies (just by the way you designed it). I think people will be even more thrilled if it turns into a Zeldaesque game. :)

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #66 on: February 05, 2012, 10:10:13 am »
I hope so, I'm nearing a demo period in about a week if progress keeps up. Currently adding a equipment menu, and some more weapons. :)
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Offline TIfanx1999

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Re: Carnage: An Axe RPG
« Reply #67 on: February 05, 2012, 03:34:30 pm »
Also, if the direction of the game is changing, a new name may be in order. :)

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #68 on: February 05, 2012, 03:35:08 pm »
Possibly. I'm bad with names though
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #69 on: February 05, 2012, 05:28:39 pm »
Update screenie:

most of the engines are done.
just gotta pretty stuff up, and fix a few minor bugs

then I can get to map designs and some other fun stuff and surprises ;)

also, since this is turning into more of a zelda/pokemon style game....a name change may be in order, so if you have any good name ideas just PM them to me :)

Thanks
saint
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Offline thydowulays

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Re: Caedes (Carnage): An Axe RPG
« Reply #70 on: February 05, 2012, 10:55:14 pm »
Wow, that looks really nice! Did you use a program to store the inventory? Or what did you use?
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Offline TIfanx1999

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Re: Caedes (Carnage): An Axe RPG
« Reply #71 on: February 06, 2012, 08:25:17 am »
This is looking quite nice! Keep up the good work! =)

Offline saintrunner

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Re: Caedes (Carnage): An Axe RPG
« Reply #72 on: February 06, 2012, 03:04:45 pm »
Thydow: I'm actually using a variable dedicated to whether or not you have a weapon/tool. In words its kinda like this:

If you open this chest, sword variable is turned on. In the equipment menu (which will be more elaborate and better looking later) if a sword variable is on (or a certain number) the  it displays the sword name (later a pic too) and allows you to select it for the ability to release 'Carnage' or in latin 'Caedes' :)

Art: Glad you are enjoying it :) I'll have a demo done soon (week or so) once I pretty it up
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Offline thydowulays

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Re: Caedes (Carnage): An Axe RPG
« Reply #73 on: February 06, 2012, 03:46:57 pm »
Wow, that seems like a really effective way of doing things! I seriously can't wait to see how this turns out!
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Re: Caedes (Carnage): An Axe RPG
« Reply #74 on: February 07, 2012, 08:00:22 pm »
Calling all game testers!!

Ok guys, as I promised here a demo of Caedes.  :evillaugh:
It is only about 1/16 of the whole game, but it has the man controls and such.

If you choose to test this game (highly appreciated) I would like you to follow the following steps to insure I can do my best on this RPG!

1-DO NOT use wabbitemu! I'm looking for the game quality on calc....not computer, plus it will run a bit better I think

2-Look for the unexpected! run into objects, stab random things, proceed in actions at odd angles. This helps me see if all my tile and weapon checks are working

3-DO NOT throw calc at the wall if you hing this game is going to be terrible! lol

4-Please pay attention to how much I put into the game, and then compare to the byte size and tell me if it is too big of a size and also how much optimizing I need.

5-respond on this thread with the following:

          a)byte size problems
          b)movement issues
          c) game improvement ideas

Controls: keypad-movement, 2ND-actions, ALPHA-weapon, MODE-Equipment menu

I hope you enjoy and give me a lot of feedback


edit: I fixed the bug where you player doesn't show up till movement, so don't worry about that while testing
« Last Edit: February 08, 2012, 07:11:48 pm by saintrunner »
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