Author Topic: Caedes (Carnage): An Axe RPG  (Read 19377 times)

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Offline BlakPilar

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Re: Caedes (Carnage): An Axe RPG
« Reply #105 on: February 18, 2012, 12:53:40 pm »
It's Latin.

And saintrunner, I worked so hard on this engine with Builderboy's help for collision :( tsk tsk tsk...

Offline saintrunner

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Re: Caedes (Carnage): An Axe RPG
« Reply #106 on: February 18, 2012, 12:55:04 pm »
No I am still going to use it, but not right now, lol :)
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Offline BlakPilar

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Re: Caedes (Carnage): An Axe RPG
« Reply #107 on: February 18, 2012, 12:58:29 pm »
Okay ;)

Offline DJ Omnimaga

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Re: Caedes (Carnage): An Axe RPG
« Reply #108 on: February 18, 2012, 02:25:04 pm »
Builderboy engine? ??? Are you adding physics in the game? ??? (like Robot War)
« Last Edit: February 18, 2012, 02:25:14 pm by DJ_O »

Offline saintrunner

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Re: Caedes (Carnage): An Axe RPG
« Reply #109 on: February 18, 2012, 02:25:30 pm »
No, lol, collision and better smooth scrolling
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Offline DJ Omnimaga

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Re: Caedes (Carnage): An Axe RPG
« Reply #110 on: February 18, 2012, 02:27:23 pm »
Oh ok, because "Builderboy" was mentionned in your post. :P
« Last Edit: February 18, 2012, 02:27:37 pm by DJ_O »

Offline BlakPilar

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Re: Caedes (Carnage): An Axe RPG
« Reply #111 on: February 18, 2012, 03:50:33 pm »
It's the same scrolling lol, just a restructured version of mine to accommodate Builder's collision. He's awesome for helping me though, it would have taken me ages to figure it out in a memory-efficient way.

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Re: Caedes (Carnage): An Axe RPG
« Reply #112 on: May 11, 2012, 07:45:13 pm »
I feel like starting this back up....maybe ;) in my free time
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Offline DJ Omnimaga

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Re: Caedes (Carnage): An Axe RPG
« Reply #113 on: May 12, 2012, 02:02:46 am »
It would be cool. I hope you get more free time soon and also show us your other game when ready to showcase :D