Author Topic: Calc Ninja  (Read 4847 times)

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Offline gcolella

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Calc Ninja
« on: September 24, 2011, 11:07:50 pm »
Dev release of a game I've been working on over the past few days, figured I'd put it up. CALNIN is the compiled asm, theta is the source.

EDIT: I should mention, it's called CalcNinja because it was inspired by NinJump for iOS (oh dear, hope I don't get sued)

Suggestions, comments, smart remarks?
« Last Edit: September 24, 2011, 11:21:43 pm by gcolella »

Offline LincolnB

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Re: Calc Ninja
« Reply #1 on: September 24, 2011, 11:11:51 pm »
I want Screenshots!!!
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Offline Yeong

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Re: Calc Ninja
« Reply #2 on: September 24, 2011, 11:12:45 pm »
It looks awesome!
Is there only blocks or are there any obstacles?
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Offline LincolnB

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Re: Calc Ninja
« Reply #3 on: September 24, 2011, 11:18:17 pm »
Looks sweet!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline gcolella

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Re: Calc Ninja
« Reply #4 on: September 24, 2011, 11:20:28 pm »
It looks awesome!
Is there only blocks or are there any obstacles?

Only blocks right now, if you have any ideas for other obstacles I'll try and work them in..

Offline Yeong

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Re: Calc Ninja
« Reply #5 on: September 24, 2011, 11:22:05 pm »
You can do stuff like monsters on the wall that you have to punch quickly.
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Offline gcolella

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Re: Calc Ninja
« Reply #6 on: September 24, 2011, 11:25:50 pm »
That's a good idea..

[starts coding furiously]

Offline Deep Toaster

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Re: Calc Ninja
« Reply #7 on: September 25, 2011, 01:02:35 am »
Looking great already. I really like the retracting menu screen :)




Offline LincolnB

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Re: Calc Ninja
« Reply #8 on: September 25, 2011, 07:02:09 pm »
There's a gigantic amount of elements you can add to any given game. Powerups like speed up, slow down, fast enemies, slow enemies, health, ammo for different kinds of guns, puzzles to solve (obviously at reflex speed), etc. You can add smooth scrolling from side to side, and with that larger screen you can have things like rope elements, platforms, patrolling enemies, springs that make you go faster for a short period of time. You can add really cool graphical effects, like uber l33t character animations, like having your main character change shape every so often or do flips, or shrink or grow based on powerups or something, you can add a grayscale background, an awesome menu screen (look at leafiness0's games (or Spacky 2, he made the screen for that) for amazing menu screens, like Graviter or Tag have really nice screens). There is SO MUCH you can add to any game. The sky truly is the limit. Once you realize that when you are the game creator, you truly have all power, you can do anything.

Good luck, and have fun! :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline gcolella

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Re: Calc Ninja
« Reply #9 on: September 25, 2011, 10:05:27 pm »
In the spirit of awesome animations, the latest version is being released. It wasn't big enough to warrant a full update (read: I didn't want to change all the version numbers), but it does add an interesting new death animation (thanks for the tutorial Leafiness0)..

Offline leafy

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Re: Calc Ninja
« Reply #10 on: September 26, 2011, 12:19:47 am »
Looking great, glad that tutorial was able to help you ^^

Are you planning on adding the enemy powerups? E.g. the bird, fox, shurikens, etc.?
In-progress: Graviter (...)

Offline gcolella

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Re: Calc Ninja
« Reply #11 on: September 26, 2011, 03:45:00 pm »
I don't think i'm gonna work on those really, this game I made mainly for the GUI. I'm shifting primary focus to a proof-of-concept for a day or two anyway, hopefully that'll be up soon.

Offline Spyro543

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Re: Calc Ninja
« Reply #12 on: October 03, 2011, 03:09:17 pm »
This looks like one of those fun addicting games you can't ever put down. :D

Offline parserp

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Re: Calc Ninja
« Reply #13 on: October 03, 2011, 04:26:21 pm »
 O.O O.O O.O O.O O.O O.O O.O way cool

Offline Yeong

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Re: Calc Ninja
« Reply #14 on: October 04, 2011, 05:46:50 pm »
Or, in the i pod touch/ iphone version, you sometimes get Ninji stars, so you can throw them at monsters on walls.
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