Author Topic: Calcalca  (Read 27493 times)

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Offline Quigibo

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Re: Calcalca
« Reply #60 on: June 06, 2010, 09:55:15 pm »
Why don't you just simply NOT make a distinction between mass and weight.  Just make all conversions that do happen to go between a mass and a weight use earth gravity 9.81 m/s^2 for the acceleration automatically implied in the conversion.
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Offline Deep Toaster

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Re: Calcalca
« Reply #61 on: June 06, 2010, 09:57:10 pm »
Actually technically a pound is a measure of mass and a pound-force is the measurement of force. Both are just abbreviated lb (or can be; mass is technically lb, lbm, lbm and force is lb, lbf, or lbf).

What?! That makes my job even harder. :(
Didn't know that. Thanks for telling me.

To convert from lbm to kg all you do is multiply by 0.45359237 kg. Then to turn lbf into N you just multiply by both 0.45359237 kg and 9.80665 m/s2. So one lbf equals about 4.44822 N.

Whoops, I mixed the two. More changes now needed. :(
EVERYONE: UNTIL FURTHER NOTICE, DO NOT TEST OUT CONVERSIONS DEALING WITH POUNDS OF ANY SORT.

Edit: What you could do is differentiate between the two by making the user type in either lbm or lbf and then have the two separate conversions.

Don't want to put the extra work on the user, though. I want to keep this as easy to use as possible, and most people probably wouldn't use lbm for pounds mass. At the same time, I want compatibility with pounds force being lb, as in "ft-lb".
« Last Edit: June 06, 2010, 10:00:42 pm by Deep Thought »




Offline meishe91

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Re: Calcalca
« Reply #62 on: June 06, 2010, 09:59:02 pm »
@Quigibo
Because they technically aren't the same thing. Force already has gravity in it while mass doesn't. Unless you are talking about like when it displays you have the mass displayed and then it also shows the acceleration of gravity? I'm not entirely sure what you are asking but ya...I don't know :P
« Last Edit: June 06, 2010, 10:24:14 pm by meishe91 »
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Offline Deep Toaster

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Re: Calcalca
« Reply #63 on: June 06, 2010, 09:59:57 pm »
Why don't you just simply NOT make a distinction between mass and weight.  Just make all conversions that do happen to go between a mass and a weight use earth gravity 9.81 m/s^2 for the acceleration automatically implied in the conversion.

Hmm, that's a good idea. At the end, when Calcalca tests whether or not the units on either side are identical, I could make it detect whether the difference is m*s-2, and add a 9.81 as a conversion factor...
Thanks!

EDIT: What if it's not on Earth, though? :)

Seriously, though, I might actually add that.

Because they technically aren't the same thing. Force already has gravity in it while mass doesn't. Unless you are talking about like when it displays you have the mass displayed and then it also shows the acceleration of gravity? I'm not entirely sure what you are asking but ya...I don't know :P

I think this is what Quigibo means.
« Last Edit: June 07, 2010, 09:55:30 am by Deep Thought »




Offline meishe91

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Re: Calcalca
« Reply #64 on: June 06, 2010, 10:09:38 pm »
Well another thing you could do is when it comes to pounds (force or mass) you can test what the output is being put into (either N or kg or whatever) and have it calculate accordingly. I don't know how practical that is though.

Side Question: Does this support slugs? Not that slugs are used much anymore but ya.
« Last Edit: June 06, 2010, 10:11:32 pm by meishe91 »
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Re: Calcalca
« Reply #65 on: June 06, 2010, 10:12:50 pm »
Well another thing you could do is when it comes to pounds (force or mass) you can test what the output is being put into (either N or kg or whatever) and have it calculate accordingly. I don't know how practical that is though.

I like Quigibo's idea better because it's simpler and tests only if there's a difference between the sides, meaning that most conversions wouldn't be affected by the extra evaluation time.

EDIT: Except where the unit of mass/weight is raised to some power other than one. But who would use lb2 anyway?

EDIT2: Found a good way to check for discrepancies regarding lb. Adding comparison now. Hopefully I'll finish before finals week. :P

EDIT3: Yeah, I was thinking of adding slugs, but I need a 3-letter abbreviation for it. Would slg work?

EDIT4: Fixed lb problem! Here it is:

EDIT5: Another record (for me). 5 edits in a single post.

Anyway, I've also gotten it to work as a group. Thanks for the tip, and here it is (again):
« Last Edit: June 07, 2010, 06:16:29 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Calcalca
« Reply #66 on: June 08, 2010, 02:15:02 am »
cool I just sent the new group on my calc and it works. Glad you could get 8xg files to work.

Offline meishe91

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Re: Calcalca
« Reply #67 on: June 08, 2010, 02:21:59 am »
Well I don't think there is a real abbreviation for slugs but ya I'm sure "slg" would work. Glad to hear you got the pound issue fixed. What did you end up doing?
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Re: Calcalca
« Reply #68 on: June 08, 2010, 09:47:50 am »
Well I don't think there is a real abbreviation for slugs but ya I'm sure "slg" would work. Glad to hear you got the pound issue fixed. What did you end up doing?

Basically, I compared the base unit lists for either side of the expression. If there is no difference in mass or amperage, and if the difference in time is the opposite of twice the difference in distance, the program assumes that it should now add in the 9.81 m/s2, raised to the power of the difference in distance, to account, so lb should now work no matter what power it is raised to (sorry if this explanation is confusing). The only problem is that if you entered, say, 8 kg into N, it would also change kg into a unit of force, since the program doesn't actually detect the specific unit lb.

Okay, now I really need to optimize it. The program is slow. :(
« Last Edit: June 08, 2010, 09:51:38 am by Deep Thought »




Offline squidgetx

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Re: Calcalca
« Reply #69 on: June 08, 2010, 05:05:48 pm »
looks nice
you're right, though, the speed is painful
also, i would suggest not clearing the homescreen after a unit conversion, and not having parentheses for prefixes (though i don't know how possible that is)
I like how you also included Google's little "answer to life/universe/everything) ;)

edit: do you think you need parentheses at all? i can't really see why they need to be there for clarity ( i mean, (7 (in))=17.78((c)m))) is kind of silly
and i can't think of why they'd be needed for coding purposes...although i may be wrong about that

edit2 didnt read your whole first post. so, parentheses ARE needed...damn

edit3 lol i'm a little "submit button" happy today...what if you ran another routine that's kind of like a "find and delete" to kill parentheses? although it might make the program even slower...and also tightening the user's syntax to allow for spaces to be cushions over parentheses might be viable...

Also, it's a pain that variables can't be stored in-program... although the only way for that to be allowed would be with ASM..sigh..guess you can't have everything
« Last Edit: June 08, 2010, 05:21:08 pm by squidgetx »

Offline Deep Toaster

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Re: Calcalca
« Reply #70 on: June 08, 2010, 07:01:29 pm »
looks nice
you're right, though, the speed is painful
also, i would suggest not clearing the homescreen after a unit conversion, and not having parentheses for prefixes (though i don't know how possible that is)

I have to clear the homescreen because I use Output( to display the answer, and there's no way to tell what line I'm on except with *sigh* ASM.

Guess I could use Disp, but then textwrapping would be a nightmare. :(

I like how you also included Google's little "answer to life/universe/everything) ;)

Had to add that. I found that answer, anyway. ;)

edit: do you think you need parentheses at all? i can't really see why they need to be there for clarity ( i mean, (7 (in))=17.78((c)m))) is kind of silly
and i can't think of why they'd be needed for coding purposes...although i may be wrong about that

edit2 didnt read your whole first post. so, parentheses ARE needed...damn

Parentheses actually makes life easier for the program. It's kind of hard to explain now, but basically, if there were no parentheses, I would have to add a lot more duplicate coding, making the size approximately double. Though it would make the program a little faster, I guess...

edit3 lol i'm a little "submit button" happy today...

I do that all the time. :D

what if you ran another routine that's kind of like a "find and delete" to kill parentheses? although it might make the program even slower...and also tightening the user's syntax to allow for spaces to be cushions over parentheses might be viable...

What do you mean by "cushions"?

The way spaces are implemented now, they're pretty much ignored. I'm actually taking advantage of the fact that the program adds so many unnecessary parentheses here; because of this, the user can add as many spaces as he wants and they would all be counted as implicit multiplication.

Also, it's a pain that variables can't be stored in-program... although the only way for that to be allowed would be with ASM..sigh..guess you can't have everything

Yeah...but what kind of "variables" would you want to store? If you think it's a good idea to store the answer or the original expression, it'd be pretty easy to add that in at the end.

EDIT: Whoa... I just realized I had a habit of making REALLY LONG POSTS.
« Last Edit: June 08, 2010, 07:37:01 pm by Deep Thought »




Offline jsj795

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Re: Calcalca
« Reply #71 on: June 09, 2010, 12:08:20 am »
I was looking through the program, and I thought, hmm... wouldn't it be easier if you knew all the variables calculator can accept? Like, you can implement scrollable menu that shows what unit you want to put in, and what output unit you want, something like itouch menu.
I think that will lessen the user making syntax error that the calculator doesn't recognize and lessen the frustration, them going like, 15 In into m instead of 15 in into m.


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Offline meishe91

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Re: Calcalca
« Reply #72 on: June 09, 2010, 05:44:53 am »
looks nice
you're right, though, the speed is painful
also, i would suggest not clearing the homescreen after a unit conversion, and not having parentheses for prefixes (though i don't know how possible that is)

I have to clear the homescreen because I use Output( to display the answer, and there's no way to tell what line I'm on except with *sigh* ASM.

Guess I could use Disp, but then textwrapping would be a nightmare. :(

I like how you also included Google's little "answer to life/universe/everything) ;)

Had to add that. I found that answer, anyway. ;)

edit: do you think you need parentheses at all? i can't really see why they need to be there for clarity ( i mean, (7 (in))=17.78((c)m))) is kind of silly
and i can't think of why they'd be needed for coding purposes...although i may be wrong about that

edit2 didnt read your whole first post. so, parentheses ARE needed...damn

Parentheses actually makes life easier for the program. It's kind of hard to explain now, but basically, if there were no parentheses, I would have to add a lot more duplicate coding, making the size approximately double. Though it would make the program a little faster, I guess...

edit3 lol i'm a little "submit button" happy today...

I do that all the time. :D

what if you ran another routine that's kind of like a "find and delete" to kill parentheses? although it might make the program even slower...and also tightening the user's syntax to allow for spaces to be cushions over parentheses might be viable...

What do you mean by "cushions"?

The way spaces are implemented now, they're pretty much ignored. I'm actually taking advantage of the fact that the program adds so many unnecessary parentheses here; because of this, the user can add as many spaces as he wants and they would all be counted as implicit multiplication.

Also, it's a pain that variables can't be stored in-program... although the only way for that to be allowed would be with ASM..sigh..guess you can't have everything

Yeah...but what kind of "variables" would you want to store? If you think it's a good idea to store the answer or the original expression, it'd be pretty easy to add that in at the end.

EDIT: Whoa... I just realized I had a habit of making REALLY LONG POSTS.

If you did do something that would make it faster but you'd have repeditive code you could always make either a sub-program that is recalled or put a Lbl at the top of the program with the code.

I was looking through the program, and I thought, hmm... wouldn't it be easier if you knew all the variables calculator can accept? Like, you can implement scrollable menu that shows what unit you want to put in, and what output unit you want, something like itouch menu.
I think that will lessen the user making syntax error that the calculator doesn't recognize and lessen the frustration, them going like, 15 In into m instead of 15 in into m.

His whole goal is to try to make it like the Google thing, I believe. Which has you type everything in.
« Last Edit: June 09, 2010, 05:45:13 am by meishe91 »
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Offline Deep Toaster

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Re: Calcalca
« Reply #73 on: June 09, 2010, 10:12:01 am »
If you did do something that would make it faster but you'd have repeditive code you could always make either a sub-program that is recalled or put a Lbl at the top of the program with the code.

Oh, yeah, I heard about that trick with the For( loop and the end inside the label. Does it only work with For( loops, not While or Repeat ?




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Re: Calcalca
« Reply #74 on: June 09, 2010, 10:48:46 am »
I'm not entirely sure about how you are saying this, but if you want to Goto from a While, For(, Repeat, or If statement, you can have that many End statements on the end of it.  For example:
Code: [Select]
If 1
Then
If 1
Then
While 1
If getKey=105
Goto A
If getKey=21
Goto B
End
End
End
Lbl A
End
End
End
Disp "No memory leak!
Return
Lbl B
Disp "Memory leak!