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Omnimaga
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TI Z80
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Calcopoly!
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Topic: Calcopoly! (Read 13402 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Calcopoly!
«
Reply #30 on:
July 29, 2014, 03:14:13 pm »
I like the icons, but shouldn't the red circle be a C instead of O?
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tifreak
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Rating: +82/-3
My Kung Fu IS strong...
Re: Calcopoly!
«
Reply #31 on:
July 29, 2014, 06:11:03 pm »
C's are dumb. :| lol
It was difficult to get that aligned properly for me, and the C I couldn't get to look correctly. So I went with the simple solution of just making the colors match the sites.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Calcopoly!
«
Reply #32 on:
July 29, 2014, 10:46:50 pm »
Aaah I see. My C idea was mainly because Cemetech name starts with C
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tifreak
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Re: Calcopoly!
«
Reply #33 on:
July 30, 2014, 09:16:39 pm »
Oh, I agree it would look better, but I suck at spriting. Though now I've got it aligned, I might try again.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: Calcopoly!
«
Reply #34 on:
July 31, 2014, 02:39:30 am »
I love the idea. It would really be fun to do a printed version, too, although it defeats the purpose of a calc game a bit.
AoC recommended some great people and projects for the colors. I'd try to get myself a spot, but I don't really think I deserve one.
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tifreak
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Re: Calcopoly!
«
Reply #35 on:
July 31, 2014, 08:42:44 am »
willrandship: Just requires that we have enough open slots and if you have sufficient projects worth showing (worth it to you, I mean)
At the urging of DJ_O, I've updated the Cemetech icons:
Thoughts over the other ones?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Hayleia
Programming Absol
Coder Of Tomorrow
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Re: Calcopoly!
«
Reply #36 on:
July 31, 2014, 09:10:35 am »
Why don't you make the S get more outside of the vertical bars ? It makes it more obvious that it is a S behind bars for $ in my opinion. Plus, it makes the circle feel less empty.
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I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
click here to know where you got your last +1s
tifreak
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My Kung Fu IS strong...
Re: Calcopoly!
«
Reply #37 on:
July 31, 2014, 10:21:29 am »
I agree that it looks better, but if you look up above, I admit that I suck at doing stuff like this. :S
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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CodeWalrus founder & retired Omnimaga founder
Re: Calcopoly!
«
Reply #38 on:
August 07, 2014, 04:07:42 pm »
Lol I actually like those icons
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tifreak
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Re: Calcopoly!
«
Reply #39 on:
August 12, 2014, 09:08:25 am »
Thanks.
I've been working on this off and on, amongst doing other things, and I've gotten code written up to display all properties owned by a player in the stats screen. This is represented by boxes, and inside the boxes it will display a line of X pixels, X being number of houses owned. If you own a hotel, it will put a 4x4 block in the box. I think I'll make it put an X in the middle if the property is mortgaged.
From there, I need to work on making the boxes selectable with a cursor of some kind. I'm still working on that one, as I'm not sure what to use as a cursor, might just do a line under each box? I'm not sure if there is enough room around the boxes to encompass the boxes themselves, with the current setup. I'll have to look into some more of the dcs routines for sprites, see what I might come up with in terms of that. Once I get them selectable, I'll see about getting a screenshot posted.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
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My Kung Fu IS strong...
Re: Calcopoly!
«
Reply #40 on:
September 24, 2014, 08:32:21 pm »
So, here we go, I have it showing off the backup cards you can get:
This also shows off if the player has mad gaming skills and managed to get all the properties.
Now I'm going to get some form of cursor working to select the properties. Hopefully. Maybe?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Calcopoly!
«
Reply #41 on:
September 26, 2014, 09:22:53 pm »
Didn't get nearly as much done as I liked to have, but did manage this:
Got to work on restricting the cursor, something to do once I am a bit more clear headed.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Calcopoly!
«
Reply #42 on:
October 01, 2014, 11:22:06 am »
That looks pretty neat indeed
(as for the cursor I thought it was fine actually?)
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tifreak
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My Kung Fu IS strong...
Re: Calcopoly!
«
Reply #43 on:
October 02, 2014, 03:20:10 pm »
Thanks, DJ
Been a bit busy lately so I've not had time to further this project any, hoping to get some rest in and get back to work on this again soon.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
123outerme
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Self-unpaid intern
Re: Calcopoly!
«
Reply #44 on:
October 07, 2014, 06:24:04 pm »
I think it would be only fair if you add yourself as a color as well
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Calcopoly!