Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: geekygenius on March 19, 2012, 02:42:44 am
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I am very proud to present my first Axe game, Calculator Hero! This game is much like guitar hero, but for the calculator. The only way to lose is to run out of points. If you hit a note, it gives you 2 points. If you miss a note, it costs you 7 points. If you hit a wrong note or hit a note early, it costs you a small number of points. The goal of the game is to stay alive for as long as possible. Press the Purple keys at the very top to hit the notes as they pass over the playing zone. As you score more points, more notes come at you, making it harder, and forcing you to lose points. As you get fewer points, less note come at you, so you can recover.
I was play testing while listening to Skrillex, and I found that the notes line up with a dubstep tempo. (135 bpm I think). If you like dubstep, try playing the game with it in the background.
There is also an options menu, where you can change almost every option in the game. I think the descriptions should be detailed enough for you to know what you're adjusting.
(http://dl.dropbox.com/u/43893607/TI83%2B/CalcHero.gif)
-Note, I made myself lose in the end ;)
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Project stealer ! :P
(No seriously, It was just an idea I had in mind :))
But you have made a great work already :thumbsup:. Please continue your way.
I didn't look at the code yet so sorry if the question is stupid but are notes random ?
(Also, a screenshot would be a great thing to add in your first post :P)
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Sounds nice! Was this written in Axe? If not, I think it's in the wrong forum...
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I didn't look at the code yet so sorry if the question is stupid but are notes random ?
Yes, yes they are.Sounds nice! Was this written in Axe? If not, I think it's in the wrong forum...
This was written in Axe, so this would be the right fourm.
I should be able to post a better version soon, maybe with a menu and loads of way to change the difficulty. Also, how do you screen cap? I tried screen capping with the Screen Capture software, but it doesn't work.
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What variable do you change to change the speed?
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Its C in the version Ill upload in a few seconds
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Is it updated yet?
Edit:Here's a screenshot. I'm not the best player. :P
(http://img.removedfromgame.com/imgs/Calchero.gif)
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Looks nice! Maybe add a ClrHomeClrDraw at the beginning of the code?
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Sounds nice! Was this written in Axe? If not, I think it's in the wrong forum...
This was written in Axe, so this would be the right fourm.
In fact no. I think this shold be moved to the "Z80 -- Axe-Language Projects" section ;)
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Sounds nice! Was this written in Axe? If not, I think it's in the wrong forum...
This was written in Axe, so this would be the right fourm.
In fact no. I think this shold be moved to the "Z80 -- Axe-Language Projects" section ;)
Shoot. I'm new to the forum, and I've only stayed in this subforum. I don't think I can move the thread though... any staff?
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Wow, the speed in that screenshot is very impressive.
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I should be able to release a final version soon. Hopefully by the end of the weekend! :D If you like the game, you are free to distribute the final version as much as you like.
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New and final version up! I hope you like it. Its way more fun on a calculator, so make sure you play it on one. Feel free to distribute it to whoever you want. You can modify the code and distribute as long as you say the origonal was written by "geekygenius". Enjoy!