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Omnimaga
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Calculator Community
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TI Z80
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Castlevania
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Topic: Castlevania (Read 11670 times)
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kalan_vod
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Posts: 2715
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Castlevania
«
Reply #15 on:
September 09, 2007, 05:12:00 pm »
Oh, SMC >.>...forgot, but the idea of like desolate would be great
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #16 on:
September 09, 2007, 05:15:00 pm »
SMC?
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kalan_vod
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Castlevania
«
Reply #17 on:
September 09, 2007, 06:04:00 pm »
Self Modifying Code, sorry
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #18 on:
September 10, 2007, 12:16:00 am »
ooh I see, yeah as an app that could pose quite a big problem
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JonimusPrime
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Castlevania
«
Reply #19 on:
September 10, 2007, 12:21:00 am »
And the other issue would be that app would be more than one app page so there would have to be page switching code.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #20 on:
September 10, 2007, 12:25:00 am »
yeah that too. I think the best solution is really to have a part of the game (most likely the data) archived
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JonimusPrime
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Castlevania
«
Reply #21 on:
September 10, 2007, 12:33:00 am »
Yeah Like level data or the like because that only needs to be read not written too.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
dancingmad
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Castlevania
«
Reply #22 on:
September 10, 2007, 02:12:00 am »
Cutting the prog and archieve a part of it is a great idea... Maybe that's what I'll do for the next version... I agree that 23,000 bytes is very much!
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dancingmad
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Castlevania
«
Reply #23 on:
September 10, 2007, 02:15:00 am »
QuoteBegin-DJ Omnimaga+10 Sep, 2007, 1:4-->
QUOTE
(DJ Omnimaga @ 10 Sep, 2007, 1:40)
now i wish someone ported Ys III or Zelda II to TI =)
Zelda II, that's a great game ! That's the game I wanted to port at the beginning... But finally I prefered doing Castvnia
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #24 on:
September 10, 2007, 09:30:00 am »
Yeah many people hate Zelda II, but I found it to be one of my favourite, despite the fact its too hard. But I prefer Ys III: Wanderers from Ys because its more RPG ish, and still keep the platform layout from mario/zelda II. All other Ys games of the series are top down view tho
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dinhotheone
LV6
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Posts: 410
Rating: +2/-1
Castlevania
«
Reply #25 on:
September 10, 2007, 11:15:00 am »
ill see what i can do in the way of playing this game, but it looks like a bit big... i have a bunch of trouble playing gemeni, i think this will be way worse. i think that if you split it up that i will surely play it though because castlevania is the shiz. anyway, ill see what i can do.
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Halifax
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Posts: 1334
Rating: +2/-1
Castlevania
«
Reply #26 on:
September 10, 2007, 12:13:00 pm »
Hmm yeah, you could go the way of the 68K games, and have external files. That is a great idea.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #27 on:
September 10, 2007, 01:09:00 pm »
i kinda wish there was folder support on the TI-z80 oses, would make prgm management much easier
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JonimusPrime
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Posts: 389
Rating: +25/-5
Castlevania
«
Reply #28 on:
September 10, 2007, 01:32:00 pm »
It isn't needed their isn't enough memory on the calcs to make it worth it.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Castlevania
«
Reply #29 on:
September 10, 2007, 01:41:00 pm »
well i thought it was useful on the 68k calcs so you dont have to search minutes in 200 sub routines when you have 10 basic games installed. But i guess people should just stop being lazy and search anyway
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