Author Topic: Cave Creeping  (Read 6281 times)

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Offline Jon

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Cave Creeping
« on: November 28, 2009, 01:32:11 pm »
So over the past few months, I've been working on-and-off on a sidescroller (in fact I had originally planned to enter it into the summer coding competition but never got around to finishing it).  It uses an 8x8 tilemapper and a scrolling 64x96 splash background that scrolls half as fast as the tilemapper, creating a parallax effect.  I made a short screenshot to demonstrate:

As you can see, I'm not much of an artist nor very creative at level design, but I've at least got 80% of the code implemented, with enemies being the last thing i need to code.  If anybody would be willing to help me out with level design, that would be awesome.  I'm not much of an artist and I think this project would turn out much better if I teamed up with somebody who's really good at bitmaps.

EDIT:
Added Grayscale sorta.  But it doesn't look very good when you move.
« Last Edit: December 01, 2009, 12:28:17 am by Jon »

Offline Galandros

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Re: Cave Creeping
« Reply #1 on: November 28, 2009, 01:42:03 pm »
The engine looks good. Just needs nice graphics and some kind of game play I think. Something original is always great.

Just jumping and moving around doesn't make a game, just a demo. But that can be arranged easily. :)

*offtopic* I think the community needs more competitions to bring new coders...
« Last Edit: November 28, 2009, 03:21:03 pm by Galandros »
Hobbing in calculator projects.

Offline JoeyBelgier

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Re: Cave Creeping
« Reply #2 on: November 28, 2009, 02:18:23 pm »
Hi Jon,
I might be able to help out for the sprites, as I did some times before.
I have exams at school atm tho x.x

Offline DJ Omnimaga

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Re: Cave Creeping
« Reply #3 on: November 28, 2009, 05:10:46 pm »
Nice to see you're still around.

I love the parralax scrolling in this. Very few have attempted it on the z80 calculators, especially in black and white.

Offline Eeems

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Re: Cave Creeping
« Reply #4 on: November 28, 2009, 06:43:37 pm »
Wow that's amazing! Is this done in basic or asm?
/e

Offline ztrumpet

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Re: Cave Creeping
« Reply #5 on: November 28, 2009, 07:00:44 pm »
That's amazing! Good luck finishing.

Offline Geekboy1011

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Re: Cave Creeping
« Reply #6 on: November 28, 2009, 08:19:20 pm »
i think it is asm as he loads it from the app menu???

and wow i like if i get the time i might give a crack at making some levelss for it :)


Offline Jon

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Re: Cave Creeping
« Reply #7 on: November 28, 2009, 11:07:30 pm »
Wow that's amazing! Is this done in basic or asm?
Yeah it's asm.  If anybody has the time to help me out and design all the levels with me and then share authorship, that would be great.  It's not that I don't want everyone's help, it's just that things could get messy and inconsistent if alot of people contribute.  So if you're willing to commit to helping me create a bunch of levels (I have no idea how many, probably a round number like 25, 50, or 100) that would be awesome :]

Offline Galandros

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Re: Cave Creeping
« Reply #8 on: November 29, 2009, 05:58:12 am »
I love the parralax scrolling in this. Very few have attempted it on the z80 calculators, especially in black and white.
Thinking about it, BW problem is that it can't have heavy graphics. You have to leave enough white space to make the parallax looks nice.

Grayscale solves the problem except speed concerns on TI-BASIC. :(
Hobbing in calculator projects.

Offline mapar007

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Re: Cave Creeping
« Reply #9 on: November 29, 2009, 07:08:10 am »
Grayscale in ASM is flickery too/slows down if not done well.

@Jon: I'd like to help you out, but I never actually worked on my gfx coding skills, plus I haven't been having that much time lately.

Offline DJ Omnimaga

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Re: Cave Creeping
« Reply #10 on: November 29, 2009, 04:55:28 pm »
I am pretty sure he can get amazing graphics even without grayscale, while still preserving the parralax scrolling. The trick is to have a white outline for wall sprites if your background is very dark, same for your character

Offline Jon

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Re: Cave Creeping
« Reply #11 on: December 01, 2009, 12:29:29 am »
bump

Offline DJ Omnimaga

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Re: Cave Creeping
« Reply #12 on: December 01, 2009, 12:35:56 am »
Lol

I am unsure if I can make very good levels, though x.x

Offline ztrumpet

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Re: Cave Creeping
« Reply #13 on: December 01, 2009, 07:48:18 am »
The grayscale is okay. I'd keep it grayscale.
Why does it alyays Defrag at the end?

I'd help design levels, but I'm sure mine would be horrible...

Offline DJ Omnimaga

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Re: Cave Creeping
« Reply #14 on: December 01, 2009, 03:04:10 pm »
That reminds me a bit when Calc84maniac wanted to make Project M parralax scrolling grayscale, altough I was not sure if he was gonna keep it.