Author Topic: Celtic III powered 4 Level Greyscale Scrolling Map Engine  (Read 141039 times)

0 Members and 1 Guest are viewing this topic.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #15 on: August 06, 2010, 12:07:14 pm »
Ah, ok. Well then it's the "things tend to run faster on the calculator than in Wabbit" thing.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #16 on: August 06, 2010, 10:00:06 pm »
I remember seeing this and it looked awesome :D

I wonder if the engine could be speeded up in some ways or if it's due to the grayscale? I made a 4 level grayscale map engine once and it ran at 2 FPS on a SE calculator (I could have made it faster but I had the grayscale so it looks almost flickerless), but it had no masking and no scrolling. I also lost the entire engine :( (it was back in late 2008 and was meant to be included with Nitacku grayscale ditherer)

SirCmpwn

  • Guest
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #17 on: August 06, 2010, 10:59:43 pm »
Why is it that Pallet Town seems to be the standard for tilemap demos?  lol

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #18 on: August 07, 2010, 07:06:47 pm »
Why is it that Pallet Town seems to be the standard for tilemap demos?  lol
lol
It's because it's easily recognizable because everyone uses it for tilemap demos. :P

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #19 on: August 07, 2010, 07:08:07 pm »
That, and I was using this for Pokemon, so Pallet Town is one of the first maps you reach.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #20 on: August 08, 2010, 05:46:07 pm »
He has been working on a Pokémon game for a while. I remember while lurking on UTI last Summer. Somebody else was working on one too, but he seems to have vanished.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #21 on: August 30, 2010, 07:26:04 pm »
This is just an attachment so I can link it to Kerm to help with the DCS7 LineRead bug.
I figured this would be a good thread to put it in since my scrolling map engine has the same problem.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #22 on: August 31, 2010, 03:28:27 am »
Mhmm I see. On a side note I really need to try that tilemapper using DCS. I wonder how the speed compares with xLIB. Some DCS stuff runs slightly faster I think.